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MaterialX logging #7

Merged
Bogdan Nagirniak merged 3 commits from BogdanNagirniak/blender:matx-logging into matx-export-material 2023-08-31 20:11:18 +02:00
8 changed files with 62 additions and 34 deletions

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@ -1010,7 +1010,7 @@ static void rna_def_render_engine(BlenderRNA *brna)
prop = RNA_def_property(srna, "bl_use_materialx", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "type->flag", RE_USE_MATERIALX);
RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);
RNA_def_property_ui_text(prop, "Use Material", "Use MaterialX for exporting materials to Hydra");
RNA_def_property_ui_text(prop, "Use MaterialX", "Use MaterialX for exporting materials to Hydra");
RNA_define_verify_sdna(true);
}

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@ -24,7 +24,8 @@ set(INC
if(WITH_HYDRA)
list(APPEND INC
../../io/usd
)
../../../../intern/clog
)
add_definitions(-DWITH_HYDRA)
endif()
@ -144,8 +145,6 @@ set(LIB
)
if(WITH_MATERIALX)
list(APPEND LIB MaterialXCore)
list(APPEND LIB MaterialXFormat)
list(APPEND SRC
materialx/material.cc
materialx/nodes/bsdf_principled.cc
@ -164,6 +163,10 @@ if(WITH_MATERIALX)
materialx/nodes/node_item.h
materialx/nodes/node_parser.h
)
list(APPEND LIB
MaterialXCore
MaterialXFormat
)
endif()
if(WITH_FREESTYLE)

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@ -5,13 +5,18 @@
#include "material.h"
#include "nodes/node_parser.h"
#include <MaterialXCore/Node.h>
#include <MaterialXFormat/XmlIo.h>
#include "DEG_depsgraph.h"
#include "DNA_material_types.h"
#include "NOD_shader.h"
namespace blender::nodes::materialx {
CLG_LOGREF_DECLARE_GLOBAL(LOG_MATERIALX_SHADER, "materialx.shader");
static void export_nodegraph(MaterialX::GraphElement *graph,
Depsgraph *depsgraph,
Material *material)
@ -48,7 +53,7 @@ MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph, Material *mater
create_standard_surface(doc.get(), material);
}
std::string str = MaterialX::writeToXmlString(doc);
printf("\nMaterial: %s\n%s\n", material->id.name, str.c_str());
CLOG_INFO(LOG_MATERIALX_SHADER, 1, "Material: %s\n%s", material->id.name, str.c_str());
return doc;
}

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@ -6,11 +6,15 @@
#include <MaterialXCore/Document.h>
#include "DEG_depsgraph.h"
#include "DNA_material_types.h"
#include "CLG_log.h"
struct Depsgraph;
struct Material;
namespace blender::nodes::materialx {
extern struct CLG_LogRef *LOG_MATERIALX_SHADER;
MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph, Material *material);
} // namespace blender::nodes::materialx

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@ -72,8 +72,12 @@ NodeItem BSDFPrincipledNodeParser::compute()
res.set_input("base", 1.0, "float");
res.set_input("base_color", base_color.to_color3());
res.set_input("diffuse_roughness", roughness);
res.set_input("normal", normal);
res.set_input("tangent", tangent);
if (normal) {
res.set_input("normal", normal);
}
if (tangent) {
res.set_input("tangent", tangent);
}
if (metallic != zero) {
res.set_input("metalness", metallic);
@ -84,8 +88,10 @@ NodeItem BSDFPrincipledNodeParser::compute()
res.set_input("specular_color", base_color.to_color3());
res.set_input("specular_roughness", roughness);
res.set_input("specular_IOR", ior);
res.set_input("specular_anisotropy", anisotropic);
res.set_input("specular_rotation", anisotropic_rotation);
if (anisotropic) {
res.set_input("specular_anisotropy", anisotropic);
res.set_input("specular_rotation", anisotropic_rotation);
}
}
if (transmission != zero) {
@ -98,7 +104,9 @@ NodeItem BSDFPrincipledNodeParser::compute()
res.set_input("subsurface", subsurface);
res.set_input("subsurface_color", subsurface_color);
res.set_input("subsurface_radius", subsurface_radius);
res.set_input("subsurface_anisotropy", anisotropic);
if (anisotropic) {
res.set_input("subsurface_anisotropy", anisotropic);
}
}
if (sheen != zero) {
@ -112,8 +120,10 @@ NodeItem BSDFPrincipledNodeParser::compute()
res.set_input("coat_color", base_color.to_color3());
res.set_input("coat_roughness", clearcoat_roughness);
res.set_input("coat_IOR", ior);
res.set_input("coat_anisotropy", anisotropic);
res.set_input("coat_rotation", anisotropic_rotation);
if (anisotropic) {
res.set_input("coat_anisotropy", anisotropic);
res.set_input("coat_rotation", anisotropic_rotation);
}
res.set_input("coat_normal", clearcoat_normal);
}

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@ -3,16 +3,14 @@
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_parser.h"
#include "../material.h"
namespace blender::nodes::materialx {
NodeItem MathNodeParser::compute()
{
/* TODO: finish some math operations */
auto op = node->custom1;
printf("%d\n", int(op));
NodeItem res = empty();
/* Single operand operations */
@ -123,13 +121,13 @@ NodeItem MathNodeParser::compute()
res = x.atan2(y);
break;
case NODE_MATH_SNAP:
// res = ;
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
break;
case NODE_MATH_PINGPONG:
// res = ;
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
break;
case NODE_MATH_FLOORED_MODULO:
// res = ;
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
break;
default: {
@ -137,7 +135,7 @@ NodeItem MathNodeParser::compute()
NodeItem z = get_input_value(2);
switch (op) {
case NODE_MATH_WRAP:
// res = ;
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
break;
case NODE_MATH_COMPARE:
res = z.if_else("<", (x - y).abs(), value(1.0f), value(0.0f));
@ -146,10 +144,10 @@ NodeItem MathNodeParser::compute()
res = x * y + z;
break;
case NODE_MATH_SMOOTH_MIN:
// res = ;
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
break;
case NODE_MATH_SMOOTH_MAX:
// res = ;
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
break;
default:

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@ -3,6 +3,7 @@
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_item.h"
#include "../material.h"
#include "BLI_assert.h"
#include "BLI_utildefines.h"
@ -26,6 +27,9 @@ void NodeItem::set_input(const std::string &name,
else if (item.node) {
set_input(name, item.node, output_name);
}
else {
CLOG_WARN(LOG_MATERIALX_SHADER, "Empty item to input: %s", name.c_str());
}
}
void NodeItem::set_input(const std::string &name, const MaterialX::ValuePtr value)
@ -218,6 +222,9 @@ NodeItem NodeItem::dotproduct(const NodeItem &other) const
auto v = value->asA<MaterialX::Vector4>();
f = v[0] + v[1] + v[2] + v[3];
}
else {
BLI_assert_unreachable();
}
d.value = MaterialX::Value::createValue(f);
}
return d;
@ -369,27 +376,27 @@ NodeItem NodeItem::exp() const
NodeItem NodeItem::to_color3() const
{
std::string t = type();
std::string mx_type = type();
NodeItem res = empty();
if (value) {
MaterialX::Color3 c;
if (t == "float") {
if (mx_type == "float") {
float v = value->asA<float>();
c = {v, v, v};
}
else if (t == "color3") {
else if (mx_type == "color3") {
auto v = value->asA<MaterialX::Color3>();
c = {v[0], v[1], v[2]};
}
else if (t == "color4") {
else if (mx_type == "color4") {
auto v = value->asA<MaterialX::Color4>();
c = {v[0], v[1], v[2]};
}
else if (t == "vector3") {
else if (mx_type == "vector3") {
auto v = value->asA<MaterialX::Vector3>();
c = {v[0], v[1], v[2]};
}
else if (t == "vector4") {
else if (mx_type == "vector4") {
auto v = value->asA<MaterialX::Vector4>();
c = {v[0], v[1], v[2]};
}
@ -399,7 +406,7 @@ NodeItem NodeItem::to_color3() const
res.value = MaterialX::Value::createValue<MaterialX::Color3>(c);
}
else if (node) {
if (t != "color3") {
if (mx_type != "color3") {
return res;
}
res.node = node;

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@ -3,8 +3,9 @@
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_parser.h"
#include "../material.h"
#include <BKE_node_runtime.hh>
#include "BKE_node_runtime.hh"
namespace blender::nodes::materialx {
@ -82,7 +83,7 @@ NodeItem NodeParser::get_input_default(const bNodeSocket &socket)
MaterialX::Color4(v[0], v[1], v[2], v[3]));
} break;
default: {
// TODO log warn
CLOG_WARN(LOG_MATERIALX_SHADER, "Unsupported socket type: %d", socket.type);
}
}
return res;
@ -136,7 +137,7 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket)
parser = std::make_unique<TexCheckerNodeParser>(graph, depsgraph, material, in_node);
break;
default:
// TODO: warning log
CLOG_WARN(LOG_MATERIALX_SHADER, "Unsupported node: %s (%d)", in_node->name, in_node->type);
return res;
}