- Sweden
- https://www.artstation.com/danielgryningstjerna
-
Blender Enjoyer
- Joined on
2018-10-29
Your file is missing the texture, could you pack it in? Click File -> External Data -> Pack Resources, Ctrl+S to save and upload again
Fixed!
Your file is missing the texture, could you pack it in? Click File -> External Data -> Pack Resources, Ctrl+S to save and upload again
Oh, sorry! Will fix!
I also have this issue, freezes each time for a few seconds when adding a new material in fresh scene.
I also have this issue, very frustrating. There have been so many cases where I need to use the uv_seam attributes, but was unable to, this makes geomtry nodes kinda unusable when handling uvs.
@Dan-Gry I'm not sure what "Not the arrows" meant here? Do you expect to snap to exactly 90 degrees increments?
No, when using the green arrow and I whant to snap to a vertex. This way you…
I am able to hold
ctrl
to snap after I have already started the spin tool by grabbing the handle, I'm not sure if you are holdingctrl
before started grabbing. This works for me here both in…
One issue: the 'Importance Weights' label is truncated in the operator popup due to the popup is too narrow: <img width="303" alt="image" src="attachments/c9dd266d-0272-424a-b94c-945081436313"…
Some suggested tweaks for the UI: https://projects.blender.org/brecht/blender/commits/branch/pr-extensions-addons-ui-split
I also feel a bit mixed about this, one the one hand I think it great that the bl_ information or I guess now the manifest information in the top header is almost the same size as before, which…
This is indeed not an issue with node tools, but a more general issue which is also fairly well known I think. The profile shows two main things:
BKE_packedfile_blend_write
could probably…
Could this somewhow still make it into 4.2? This would be so useful to have! Especially when trying to find images in the UV editor or shader editor, where the current thumbnails are way to small…
makes all add-ons made up until now look terrible and harder to read, since there is just so much extra wasted space :(
Hi @DanGry, I don't think that's the case for all add-ons. Those…
Hi @pablovazquez , not a super-big fan of this change to be honest, makes all add-ons mode up until now look terrible and harder to read, since there is just so much extra wasted space :(
Yes, thank you! I just don't use that tool because I keep using wrong keys and get frustrated every time
Same here, to be honest, Polybuild is a completely broken tool and should just be…