- Sweden
- https://www.artstation.com/danielgryningstjerna
-
Blender Enjoyer
- Joined on
2018-10-29
Fixed by f0479e915f
Thank you so mutch! Really appreciated it ❤️I am very happy! 🥳
While OCIO may indeed be struggling with the $, the actual crash is our fault, in
colormanagement_transform_ex
after creating cm_processor it doesn't check for null and doesn't exit early. but…
Is there any recent *.crash.txt file? It might even be
wanderer.crash.txt
Oh! Thanks! Found this:
I checked in %temp% for a blender.crash.txt file after I got it to crash once again, but I was unable to find anything in %temp%.
Wow! Works really good from my testing! We will finally be able to snap precisely to the grid and it just works! ❤️
After using this, it feels really bad going back to regular Blender snap…
This is a known limitation that can only be addressed appropriately if features like !116109: "Transform: Implement Snap to Grid mode" are implemented.
"Absolute Grid Snapping" has its…
Thanks for info. When Blender was launched, it did print error for missing OCIO config, that could be an issue. Can you navigate to folder where Blender was extracted to (find binary location…
Can't reproduce this issue (Linux, RTX 3060). Is it necessary to run Blender from the archive in order to trigger this crash? If no, can you extract the files and run file
debug_log.cmd
and…
Any news? Seems very useful and would make it easier to make new types of modeling tools and modifiers that is not possible currently.
I'm still keeping an eye on the proposal regarding attribute references, but unfortunately my work load has pretty much doubled in…
Any news? Seems really useful! and Bevel v2 is still very far away.
I explored more into setting up Alt to be linked duplication.
I ran into a few issues.
- When you press alt, while you are highlighting a transform gizmo, it unhighlights. (even…
Seems very useful! Thanks for working on more UV stuff! Always appreciated :)
How did you capture expected result gif?
Currently, you can kind of get a similar result with Alt+S if two edge loops are almost overlapping, but it's a hack and won't give perfect results.
I can confirm behavior but not sure if this is bug. Comparison with other software is not a reason.
Did this not used to work in Blender before? Seems like one of the most basic modeling…