- Lille
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Call me.... Bug finder ! The most guys hated by developer !
- Joined on
2021-04-03
I believe this is just the artefact of TAA. You can always increase the sample amount to reduce the noise so the "movement" won't be as prominent.
The problem with sampling is at the moment…
I noted this stopped when TAA was off, (this was a while back) is it still the case?
Idk really but if you disabled the anti-alliasing is normal, but anti alliasing is needed, so maybe TAA in…
Here is the comparison between the different BSDFs and the different engines. Note that:
- EEVEE (legacy) uses the planar assumption for all BSDFs.
- EEVEE (legacy) doesn't support…
@pragma37 This is only for cold startup of the engine. Even if this is good to optimize (and is neeeded) the main friction point is the cost of material compilation.
Add that to you're note !…
Fixed by @fclem
Now he working with the actual daily build (29/03/2024/
I got stacked with this one.
The code fragment that causes this case:
vec3 shadow_pcf_offset(...) { ... // various checks if (!tile.is_allocated) { …
Afaict, screen tracing and plane probes can go hand in hand : Yes afaict but normally if your using screen space tracing you don't need to user light probe i'm sorry but tell in what render…
I'm already use screen trace... not needed an light probe is purely useless and change nothing....