Donovane Donovane
  • Lille
  • Call me.... Bug finder ! The most guys hated by developer !

  • Joined on 2021-04-03
Donovane deleted branch master from Donovane/blender2 2024-04-22 04:07:43 +02:00
Donovane created branch master in Donovane/blender2 2024-04-22 04:05:28 +02:00
Donovane pushed to master at Donovane/blender2 2024-04-22 04:05:28 +02:00
b7bed6650f file
Donovane created repository Donovane/blender2 2024-04-22 03:52:03 +02:00
Donovane closed pull request blender/blender#120902 2024-04-22 03:50:31 +02:00
WIP eevee-next-irradiance-surfel-non-uniform
Donovane created pull request blender/blender#120902 2024-04-22 02:45:17 +02:00
WIP eevee-next-irradiance-surfel-non-uniform
Donovane commented on issue blender/blender#120679 2024-04-16 08:48:18 +02:00
EEVEE-NEXT : Shadow are computed frame after frame and create a bumped, noisy non regular shadow during animation or camera moving.

I believe this is just the artefact of TAA. You can always increase the sample amount to reduce the noise so the "movement" won't be as prominent.

The problem with sampling is at the moment…

Donovane commented on issue blender/blender#120679 2024-04-15 23:09:30 +02:00
EEVEE-NEXT : Shadow are computed frame after frame and create a bumped, noisy non regular shadow during animation or camera moving.

I noted this stopped when TAA was off, (this was a while back) is it still the case?

Idk really but if you disabled the anti-alliasing is normal, but anti alliasing is needed, so maybe TAA in…

Donovane opened issue blender/blender#120679 2024-04-15 22:02:38 +02:00
EEVEE-NEXT : Shadow are computed frame after frame and create a bumped, noisy non regular shadow.
Donovane commented on issue blender/blender#120384 2024-04-15 14:35:42 +02:00
EEVEE-Next: Thickness ouput behavior

Here is the comparison between the different BSDFs and the different engines. Note that:

  • EEVEE (legacy) uses the planar assumption for all BSDFs.
  • EEVEE (legacy) doesn't support…
Donovane opened issue blender/blender#120452 2024-04-10 05:21:12 +02:00
EEVEE--NEXT : Shadow artifact
Donovane opened issue blender/blender#120192 2024-04-03 00:33:03 +02:00
EEVEE-NEXT: Light probe not working (Probe volume)
Donovane commented on issue blender/blender#120100 2024-04-02 01:55:03 +02:00
EEVEE-Next: Reduce longer compilation time

@pragma37 This is only for cold startup of the engine. Even if this is good to optimize (and is neeeded) the main friction point is the cost of material compilation.

Add that to you're note !…

Donovane closed issue blender/blender#120019 2024-03-29 09:52:05 +01:00
EEVEE-NEXT: Blender crashing when using scene
Donovane commented on issue blender/blender#120019 2024-03-29 09:52:02 +01:00
EEVEE-NEXT: Blender crashing when using scene

Fixed by @fclem

Now he working with the actual daily build (29/03/2024/

Donovane opened issue blender/blender#120019 2024-03-28 16:07:55 +01:00
EEVEE-NEXT: Blender crashing when using scene
Donovane commented on issue blender/blender#119725 2024-03-26 21:08:20 +01:00
EEVEE-NEXT: PCF & soft shadow missing part

I got stacked with this one.

The code fragment that causes this case:

vec3 shadow_pcf_offset(...)
{
    ... // various checks

    if (!tile.is_allocated) { 
Donovane commented on issue blender/blender#119826 2024-03-26 09:48:27 +01:00
EEVEE-NEXT: Some Reflections missed.

Afaict, screen tracing and plane probes can go hand in hand : Yes afaict but normally if your using screen space tracing you don't need to user light probe i'm sorry but tell in what render…

Donovane commented on issue blender/blender#119826 2024-03-26 09:31:46 +01:00
EEVEE-NEXT: Some Reflections missed.

Go looking my video in past comment you see it !

Donovane commented on issue blender/blender#119826 2024-03-25 15:58:55 +01:00
EEVEE-NEXT: Some Reflections missed.

I'm already use screen trace... not needed an light probe is purely useless and change nothing....