Cycles adaptive subdivision tasks #53901

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opened 2018-01-25 07:11:53 +01:00 by Brecht Van Lommel · 33 comments

Adaptive subdivision and displacement needs some work still to be considered stable and fully supported. This task is to keep track of what needs to be done.

Subdivision:

  • #49159: Normal maps do not work, no tangents are computed.
  • #49585, also #86684: Adaptive subdivision setting linking issue (Make adaptive subdivision a proper modifier setting so it is copied correctly)
  • #49431: Missing smooth (face-varying) UV subdivision.
  • #73395: Pointiness not working with subdivision
  • #73403: Missing vertex colors
  • Motion blur not working (test file , report #83639)
  • Support for instances, two strategies both worth trying:
    Object space dicing option so users can manually set it for all instances Bin instances according to distance from camera, so we have about log(N)
  • Grid primitive to reduce memory usage
  • Optimizations, reduce memory allocations, .. (#73564 (Adaptive subdivision modifier takes to much memory ))
  • In Blender 2.8, Blender subdivides the mesh itself which leads to too much memory usage.
  • #78055: panorama dicing works poorly compared to matching perspective camera
  • #92893 ("Persistent Data" stops "Adaptive Subdivision Surface" from working properly.)
  • #97364 (Adaptive subdivision breaks attributes passed from geometry nodes to shader editor)

Displacement:

  • Fast BVH refit updates when tweaking displacement shader
  • Better results for bump from vector displacement.
  • Vector displacement tangents compatible with other software.
Adaptive subdivision and displacement needs some work still to be considered stable and fully supported. This task is to keep track of what needs to be done. Subdivision: * #49159: Normal maps do not work, no tangents are computed. * #49585, also #86684: Adaptive subdivision setting linking issue (Make adaptive subdivision a proper modifier setting so it is copied correctly) * #49431: Missing smooth (face-varying) UV subdivision. * #73395: Pointiness not working with subdivision * #73403: Missing vertex colors * Motion blur not working ([test file ](https://drive.google.com/open?id=12qOQg-5YSj4rTwwwFU3VFQJBE7-pPRNp), report #83639) * Support for instances, two strategies both worth trying: **Object space dicing option so users can manually set it for all instances** Bin instances according to distance from camera, so we have about log(N) * Grid primitive to reduce memory usage * Optimizations, reduce memory allocations, .. (#73564 (Adaptive subdivision modifier takes to much memory )) * In Blender 2.8, Blender subdivides the mesh itself which leads to too much memory usage. * #78055: panorama dicing works poorly compared to matching perspective camera * #92893 ("Persistent Data" stops "Adaptive Subdivision Surface" from working properly.) * #97364 (Adaptive subdivision breaks attributes passed from geometry nodes to shader editor) Displacement: * Fast BVH refit updates when tweaking displacement shader * Better results for bump from vector displacement. * Vector displacement tangents compatible with other software.
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Added subscribers: @brecht, @MaiLavelle

Added subscribers: @brecht, @MaiLavelle

#102451 was marked as duplicate of this issue

#102451 was marked as duplicate of this issue

#85030 was marked as duplicate of this issue

#85030 was marked as duplicate of this issue

#68914 was marked as duplicate of this issue

#68914 was marked as duplicate of this issue
Brecht Van Lommel changed title from Cycles microdisplacement task to Cycles microdisplacement tasks 2018-01-25 07:12:55 +01:00
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Discussed the remaining tasks with @MaiLavelle, here's the IRC log for reference.
microdisp_irc_log.txt

I'll get the displacement part in a state where it can be made a non-experimental feature. We're pretty close to that, we mainly need to finish D3018 and D3019, and verify that things like Both displacement and tangents are working ok. Vector displacement can be added afterwards, it likely requires some deeper changes to tangents to be compatible with other software.

The subdivision part still requires more work to become a fully supported feature. @MaiLavelle is working on smooth UV subdivision. Instances and cracks / discontinuities are the other two main issues.

Discussed the remaining tasks with @MaiLavelle, here's the IRC log for reference. [microdisp_irc_log.txt](https://archive.blender.org/developer/F1976409/microdisp_irc_log.txt) I'll get the displacement part in a state where it can be made a non-experimental feature. We're pretty close to that, we mainly need to finish [D3018](https://archive.blender.org/developer/D3018) and [D3019](https://archive.blender.org/developer/D3019), and verify that things like Both displacement and tangents are working ok. Vector displacement can be added afterwards, it likely requires some deeper changes to tangents to be compatible with other software. The subdivision part still requires more work to become a fully supported feature. @MaiLavelle is working on smooth UV subdivision. Instances and cracks / discontinuities are the other two main issues.

Added subscriber: @nudelZ

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Brecht Van Lommel changed title from Cycles microdisplacement tasks to Cycles adaptive subdivision tasks 2019-08-21 00:54:08 +02:00
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Added subscribers: @dfelinto, @juang3d

Added subscribers: @dfelinto, @juang3d

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Is this feature still in development? Or was it stopped? When can we use it? Thank you :)

Is this feature still in development? Or was it stopped? When can we use it? Thank you :)

Added subscriber: @zrp

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Added subscriber: @mel

Added subscriber: @mel
Brecht Van Lommel added this to the Render & Cycles project 2023-02-07 19:07:34 +01:00
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Reference: blender/blender#53901
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