Cycles adaptive subdivision tasks #53901

Open
opened 2018-01-25 07:11:53 +01:00 by Brecht Van Lommel · 34 comments

Adaptive subdivision and displacement needs some work still to be considered stable and fully supported. This task is to keep track of what needs to be done.

Subdivision:

  • #49159: Normal maps do not work, no tangents are computed.
  • #49585, also #86684: Adaptive subdivision setting linking issue (Make adaptive subdivision a proper modifier setting so it is copied correctly)
  • #49431: Missing smooth (face-varying) UV subdivision.
  • #73395: Pointiness not working with subdivision
  • #73403: Missing vertex colors
  • Motion blur not working (test file , report #83639)
  • Support for instances, two strategies both worth trying:
    Object space dicing option so users can manually set it for all instances Bin instances according to distance from camera, so we have about log(N)
  • Grid primitive to reduce memory usage
  • Optimizations, reduce memory allocations, .. (#73564 (Adaptive subdivision modifier takes to much memory ))
  • In Blender 2.8, Blender subdivides the mesh itself which leads to too much memory usage.
  • #78055: panorama dicing works poorly compared to matching perspective camera
  • #92893 ("Persistent Data" stops "Adaptive Subdivision Surface" from working properly.)
  • #97364 (Adaptive subdivision breaks attributes passed from geometry nodes to shader editor)

Displacement:

  • Fast BVH refit updates when tweaking displacement shader
  • Better results for bump from vector displacement.
  • Vector displacement tangents compatible with other software.
Adaptive subdivision and displacement needs some work still to be considered stable and fully supported. This task is to keep track of what needs to be done. Subdivision: * #49159: Normal maps do not work, no tangents are computed. * #49585, also #86684: Adaptive subdivision setting linking issue (Make adaptive subdivision a proper modifier setting so it is copied correctly) * #49431: Missing smooth (face-varying) UV subdivision. * #73395: Pointiness not working with subdivision * #73403: Missing vertex colors * Motion blur not working ([test file ](https://drive.google.com/open?id=12qOQg-5YSj4rTwwwFU3VFQJBE7-pPRNp), report #83639) * Support for instances, two strategies both worth trying: **Object space dicing option so users can manually set it for all instances** Bin instances according to distance from camera, so we have about log(N) * Grid primitive to reduce memory usage * Optimizations, reduce memory allocations, .. (#73564 (Adaptive subdivision modifier takes to much memory )) * In Blender 2.8, Blender subdivides the mesh itself which leads to too much memory usage. * #78055: panorama dicing works poorly compared to matching perspective camera * #92893 ("Persistent Data" stops "Adaptive Subdivision Surface" from working properly.) * #97364 (Adaptive subdivision breaks attributes passed from geometry nodes to shader editor) Displacement: * Fast BVH refit updates when tweaking displacement shader * Better results for bump from vector displacement. * Vector displacement tangents compatible with other software.
Author
Owner

Added subscribers: @brecht, @MaiLavelle

Added subscribers: @brecht, @MaiLavelle

#102451 was marked as duplicate of this issue

#102451 was marked as duplicate of this issue

#85030 was marked as duplicate of this issue

#85030 was marked as duplicate of this issue

#68914 was marked as duplicate of this issue

#68914 was marked as duplicate of this issue
Brecht Van Lommel changed title from Cycles microdisplacement task to Cycles microdisplacement tasks 2018-01-25 07:12:55 +01:00
Author
Owner

Discussed the remaining tasks with @MaiLavelle, here's the IRC log for reference.
microdisp_irc_log.txt

I'll get the displacement part in a state where it can be made a non-experimental feature. We're pretty close to that, we mainly need to finish D3018 and D3019, and verify that things like Both displacement and tangents are working ok. Vector displacement can be added afterwards, it likely requires some deeper changes to tangents to be compatible with other software.

The subdivision part still requires more work to become a fully supported feature. @MaiLavelle is working on smooth UV subdivision. Instances and cracks / discontinuities are the other two main issues.

Discussed the remaining tasks with @MaiLavelle, here's the IRC log for reference. [microdisp_irc_log.txt](https://archive.blender.org/developer/F1976409/microdisp_irc_log.txt) I'll get the displacement part in a state where it can be made a non-experimental feature. We're pretty close to that, we mainly need to finish [D3018](https://archive.blender.org/developer/D3018) and [D3019](https://archive.blender.org/developer/D3019), and verify that things like Both displacement and tangents are working ok. Vector displacement can be added afterwards, it likely requires some deeper changes to tangents to be compatible with other software. The subdivision part still requires more work to become a fully supported feature. @MaiLavelle is working on smooth UV subdivision. Instances and cracks / discontinuities are the other two main issues.

Added subscriber: @nudelZ

Added subscriber: @nudelZ

Added subscriber: @filibis

Added subscriber: @filibis

Added subscriber: @morph3us

Added subscriber: @morph3us

Added subscriber: @bent

Added subscriber: @bent

Added subscriber: @Dogway

Added subscriber: @Dogway
Brecht Van Lommel changed title from Cycles microdisplacement tasks to Cycles adaptive subdivision tasks 2019-08-21 00:54:08 +02:00
Author
Owner

Added subscribers: @dfelinto, @juang3d

Added subscribers: @dfelinto, @juang3d

Added subscriber: @lemenicier_julien

Added subscriber: @lemenicier_julien

Added subscriber: @YegorSmirnov

Added subscriber: @YegorSmirnov

Added subscriber: @Scaredyfish

Added subscriber: @Scaredyfish

Added subscriber: @DirSurya

Added subscriber: @DirSurya

Added subscriber: @Christoph-Feck

Added subscriber: @Christoph-Feck

Added subscriber: @PetterLundh

Added subscriber: @PetterLundh

Added subscriber: @arguablykomodo

Added subscriber: @arguablykomodo

Added subscribers: @deadpin, @rjg

Added subscribers: @deadpin, @rjg

Added subscriber: @intracube

Added subscriber: @intracube

Added subscriber: @SteffenD

Added subscriber: @SteffenD
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58

Added subscriber: @BEHE

Added subscriber: @BEHE

Added subscriber: @xrogueleaderx

Added subscriber: @xrogueleaderx
Added subscriber: @Iago-Diogo-de-Vasconcelos-Mota

Added subscriber: @pauanyu_blender

Added subscriber: @pauanyu_blender

Added subscriber: @julien.hondaa

Added subscriber: @julien.hondaa

Added subscriber: @JamesBarrie

Added subscriber: @JamesBarrie

Added subscriber: @Joe_W

Added subscriber: @Joe_W

Added subscriber: @dursunumit

Added subscriber: @dursunumit

Is this feature still in development? Or was it stopped? When can we use it? Thank you :)

Is this feature still in development? Or was it stopped? When can we use it? Thank you :)

Added subscriber: @zrp

Added subscriber: @zrp

Added subscriber: @mel

Added subscriber: @mel
Brecht Van Lommel added this to the Render & Cycles project 2023-02-07 19:07:34 +01:00
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 13:59:00 +01:00

Any update ?

Any update ?
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Code Documentation
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No Assignees
29 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#53901
No description provided.