Donovane Donovane
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  • Call me.... Bug finder ! The most guys hated by developer !

  • Joined on 2021-04-03
Donovane opened issue blender/blender#121454 2024-05-05 23:39:14 +02:00
DECIMATE MODIFIER (Un-Subdivide) NOT WORKING
Donovane opened issue blender/blender#121451 2024-05-05 22:42:24 +02:00
DECIMATE MODIFIER NOT WORKING
Donovane commented on pull request blender/blender#119734 2024-04-29 12:33:36 +02:00
EEVEE-Next: Add operator to convert a world volume to mesh

My advice would be to not add any versioning or operator, and accept the compatibility breakage. I don't think all this complexity is worth it.

Not agree with you in future blender vesions…

Donovane commented on pull request blender/blender#112446 2024-04-27 08:07:04 +02:00
WIP: Geometry Nodes: new For-Each zone

Any update about this stuff ?

Donovane opened issue blender/blender#121058 2024-04-25 02:30:55 +02:00
EEVEE-NEXT : Blender 4.2 dailybuild (25/04/2024) crash
Donovane commented on issue blender/blender#102162 2024-04-24 16:14:47 +02:00
Cycles: GPU Optix kernel loading with Bevel/Ambient Node.

Can confirm with rtx 4070 4.2 Alpha

Donovane closed issue blender/blender#115457 2024-04-24 16:13:17 +02:00
EEVEE : Surfels density broken (Blender 4.1)
Donovane commented on issue blender/blender#115457 2024-04-24 16:13:14 +02:00
EEVEE : Surfels density broken (Blender 4.1)

Been Fixed, surfel density is okay ;)

So closed !

Donovane commented on issue blender/blender#105372 2024-04-23 18:56:49 +02:00
Cycles geometry preparation and upload refactor

Hi, any update ?

Donovane closed issue blender/blender#118790 2024-04-22 15:55:02 +02:00
EEVEE-NEXT : AREA LIGHT : VOLUME PROBE : Baking Not works correctly with area light and many light (After verification)
Donovane commented on issue blender/blender#118790 2024-04-22 15:54:58 +02:00
EEVEE-NEXT : AREA LIGHT : VOLUME PROBE : Baking Not works correctly with area light and many light (After verification)

@fclem i can confirm everything works for now, area make the bake working correctly, same for sun, spotlight and area light everything works perfectly SO is perfect !

RESOLVED & CLOSED Many…

Donovane closed pull request blender/blender#120902 2024-04-22 03:50:31 +02:00
WIP eevee-next-irradiance-surfel-non-uniform
Donovane created pull request blender/blender#120902 2024-04-22 02:45:17 +02:00
WIP eevee-next-irradiance-surfel-non-uniform
Donovane commented on issue blender/blender#120679 2024-04-16 08:48:18 +02:00
EEVEE-NEXT : Shadow are computed frame after frame and create a bumped, noisy non regular shadow during animation or camera moving.

I believe this is just the artefact of TAA. You can always increase the sample amount to reduce the noise so the "movement" won't be as prominent.

The problem with sampling is at the moment…

Donovane commented on issue blender/blender#120679 2024-04-15 23:09:30 +02:00
EEVEE-NEXT : Shadow are computed frame after frame and create a bumped, noisy non regular shadow during animation or camera moving.

I noted this stopped when TAA was off, (this was a while back) is it still the case?

Idk really but if you disabled the anti-alliasing is normal, but anti alliasing is needed, so maybe TAA in…

Donovane opened issue blender/blender#120679 2024-04-15 22:02:38 +02:00
EEVEE-NEXT : Shadow are computed frame after frame and create a bumped, noisy non regular shadow.
Donovane commented on issue blender/blender#120384 2024-04-15 14:35:42 +02:00
EEVEE-Next: Thickness ouput behavior

Here is the comparison between the different BSDFs and the different engines. Note that:

  • EEVEE (legacy) uses the planar assumption for all BSDFs.
  • EEVEE (legacy) doesn't support…
Donovane opened issue blender/blender#120452 2024-04-10 05:21:12 +02:00
EEVEE--NEXT : Shadow artifact
Donovane opened issue blender/blender#120192 2024-04-03 00:33:03 +02:00
EEVEE-NEXT: Light probe not working (Probe volume)
Donovane commented on issue blender/blender#120100 2024-04-02 01:55:03 +02:00
EEVEE-Next: Reduce longer compilation time

@pragma37 This is only for cold startup of the engine. Even if this is good to optimize (and is neeeded) the main friction point is the cost of material compilation.

Add that to you're note !…