Douglas Paul Douglas-Paul
  • Joined on 2023-09-27
Douglas Paul deleted branch fix-mesh-write-menu-order from Douglas-Paul/blender 2023-11-04 18:51:19 +01:00
Douglas Paul created pull request blender/blender#114475 2023-11-04 02:34:07 +01:00
Fix: Correct order of nodes in the Mesh > Write menu
Douglas Paul pushed to fix-mesh-write-menu-order at Douglas-Paul/blender 2023-11-04 02:24:46 +01:00
f8d8aca4dd Fix: Correct order of nodes in the Mesh > Write menu
e623d07362 Fix missing relations built for camera referenced by markers
e7ad3af301 Fix #114216: crash moving "instanced" NLA strips between tracks
2193bd4b89 Fix #114414: Drawing Artifacts Grayscale Byte Images
9c2164ba7c Fix #114430: UI: Blender no longer displays a warning for too new .blends
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Douglas Paul created branch fix-mesh-write-menu-order in Douglas-Paul/blender 2023-11-04 02:24:46 +01:00
Douglas Paul commented on pull request blender/blender#114048 2023-11-03 06:21:27 +01:00
Geometry Nodes: Add a 'Group ID' input to the Fill Curve node

We should try to avoid duplicating the logic in cdt_to_mesh. A better approach is probably creating the mesh, then filling each slice corresponding to a CDT result. Then the 1 mesh case is…

Douglas Paul commented on pull request blender/blender#114048 2023-11-03 05:53:44 +01:00
Geometry Nodes: Add a 'Group ID' input to the Fill Curve node

This can have a special case for curve_group_ids.is_single() to avoid building selections.

Yeah, that had seemed like too much of a corner case to be worth adding special handling for, but…

Douglas Paul pushed to group-id-for-fill-curve-node at Douglas-Paul/blender 2023-11-03 05:28:26 +01:00
266218c529 Pass const Span instead of const reference to Vector
77819c74f4 Use IndexMask::from_groups to help future optimization
0f823e32e8 Optimize case where input is a field but all values are identical
1303dee8f3 Remove unnecessary default value for Group ID input
Compare 4 commits »
Douglas Paul created branch group-id-for-fill-curve-node-alt1 in Douglas-Paul/blender 2023-11-03 05:25:49 +01:00
Douglas Paul pushed to group-id-for-fill-curve-node-alt1 at Douglas-Paul/blender 2023-11-03 05:25:49 +01:00
dfa046b922 Eliminate cdt_to_mesh()
266218c529 Pass const Span instead of const reference to Vector
77819c74f4 Use IndexMask::from_groups to help future optimization
0f823e32e8 Optimize case where input is a field but all values are identical
1303dee8f3 Remove unnecessary default value for Group ID input
Compare 5 commits »
Douglas Paul commented on issue blender/blender#114326 2023-11-03 02:54:25 +01:00
macOS: Blender doesn't utilize GPU for background rendering if Metal device type preference is set via script

@braverabbit If you want to insulate your code from device order changes/inconsistency, you could loop over all of the devices and set use automatically based on type:

for device in…
Douglas Paul commented on issue blender/blender#114326 2023-11-03 02:03:16 +01:00
macOS: Blender doesn't utilize GPU for background rendering if Metal device type preference is set via script

I can confirm the described behavior as of the latest 4.0.0 Beta build.

After verifying it using the exact steps originally described, I experimented a bit and found a slightly simpler way to…

Douglas Paul created pull request blender/blender-manual#104610 2023-10-30 05:47:58 +01:00
Geometry Nodes: Add "Is Edge Smooth" node
Douglas Paul pushed to document-edge-smooth-node at Douglas-Paul/blender-manual 2023-10-30 05:47:18 +01:00
b839cf1ce2 Geometry Nodes: Add "Is Edge Smooth" node
Douglas Paul created branch document-edge-smooth-node in Douglas-Paul/blender-manual 2023-10-30 05:47:18 +01:00
Douglas Paul commented on pull request blender/blender-manual#104609 2023-10-30 05:46:43 +01:00
Geometry Nodes: Rename "Is Shade Smooth" node to "Is Face Smooth"

I think is_shade_smooth.rst should also be renamed to is_face_smooth.rst, but I held off on doing that because I see that [the docs say to check with an admin if you think something needs to…

Douglas Paul created pull request blender/blender-manual#104609 2023-10-30 05:43:38 +01:00
WIP: Geometry Nodes: Rename "Is Shade Smooth" node to "Is Face Smooth"
Douglas Paul pushed to rename-shade-smooth-node at Douglas-Paul/blender-manual 2023-10-30 05:38:37 +01:00
ba360b765c Geometry Nodes: Rename "Is Shade Smooth" node to "Is Face Smooth"
e804c5a48c scene_3ds: Added coat weight
fc341319db Delete manual/images/addons_io_3ds_material-nodes.jpg
2b3fc77ab5 Upload files to "manual/images"
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Douglas Paul created branch rename-shade-smooth-node in Douglas-Paul/blender-manual 2023-10-30 05:38:37 +01:00
Douglas Paul deleted branch blender-v4.0-release from Douglas-Paul/blender-manual 2023-10-29 04:09:50 +01:00
Douglas Paul deleted branch blender-v3.5-release from Douglas-Paul/blender-manual 2023-10-29 04:09:45 +01:00