Douglas Paul Douglas-Paul
  • Joined on 2023-09-27
135b848cd9 GPv3: Refactor to reduce redundancy & risk
5497bdff10 GPv3: Fix bugs in find_layer_insertion_index() and some of its usages
3a230075cc Merge branch 'blender-v4.0-release'
01612bacfd Fix #113755: Incorrect speed overlay on retimed strips
8b74073383 Merge branch 'blender-v4.0-release'
Compare 10 commits »
Douglas Paul created branch fix-gpv3-layer-reordering-customdata-bugs in Douglas-Paul/blender 2023-10-18 07:21:50 +02:00
Douglas Paul commented on pull request blender/blender#113852 2023-10-17 19:35:09 +02:00
Fix #113740: Crash adding layer into empty group

Although this avoids the crash by clamping to_index to a valid value, I believe it still ends up choosing the wrong value for to_index, which I think means it incorrectly re-orders the custom…

Douglas Paul commented on issue blender/blender#113740 2023-10-17 16:01:54 +02:00
GP3 Blender crash when layer added to group

I was asked in chat to confirm this, and indeed I also get this crash. Here's the environment where I tested it: Operating system: macOS-13.6-arm64-arm-64bit 64 Bits Graphics card: Metal API…

Douglas Paul commented on issue blender/blender#113601 2023-10-17 03:10:26 +02:00
GPv3 not rendering on macOS

@antonheg Yeah, sorry, it turns out I got a bit ahead of myself: I was so excited when GP worked after a factory reset that I completely forgot that the factory reset disabled GPv3 in the…

Douglas Paul commented on issue blender/blender#113601 2023-10-16 21:31:57 +02:00
GPv3 not rendering on macOS

Actually, I don't think GPv3 is broken on MacOS: I just reset my startup scene to factory settings, and now it seems to be working fine. The various UI elements that weren't showing up in Draw…

Douglas Paul commented on issue blender/blender#102285 2023-10-16 06:35:16 +02:00
Group Index input for the fill curve node

Ack, I'm not able to create a test .blend file for the grease pencil because GPv3 is currently very broken on MacOS: #113601

I get the sense that's not expected to be fixed particularly soon,…

Douglas Paul commented on issue blender/blender#102285 2023-10-16 04:03:54 +02:00
Group Index input for the fill curve node

FYI, I've picked this up, and I believe I have it working locally for regular curves. I just need to extend the behavior to grease pencil curves, since the Fill Curve node recently gained support…

Douglas Paul created pull request blender/blender#113727 2023-10-14 19:59:36 +02:00
Fix documentation link for Points to Curves node
Douglas Paul created branch fix-pointstocurves-doc-link in Douglas-Paul/blender 2023-10-14 19:54:55 +02:00
Douglas Paul pushed to fix-pointstocurves-doc-link at Douglas-Paul/blender 2023-10-14 19:54:55 +02:00
f707ace499 Fix documentation link for Points to Curves node
690deeda18 Fix: Geometry Nodes: Create instance attribute of the right type
b93dbaba1d Fix: Node Editor: Improve info panel drawing
c634a15e85 Fix crash when canceling Vertex Crease with Mirror
da2902120e UI: Remove Menu Search Console Warning
Compare 10 commits »
Douglas Paul commented on pull request blender/blender#113431 2023-10-10 18:06:43 +02:00
Geometry Nodes: Add Active Camera input node

A few comments came up in #nodes-physics-module when I asked for reviewers a little while ago, and I had to step away before I got to address them there. Probably better to discuss them here…

Douglas Paul commented on pull request blender/blender#113431 2023-10-09 15:28:27 +02:00
Geometry Nodes: Add Active Camera input node

@mod_moder If I'm understanding your question correctly, then yes. It seems like it's important that something call DepsgraphNodeBuilder::build_object() on the relevant cameras to ensure there…

Douglas Paul commented on pull request blender/blender#113431 2023-10-09 14:35:12 +02:00
Geometry Nodes: Add Active Camera input node

A note/question for the code review: I thought I would need an additional case like this in DepsgraphNodeBuilder::build_nodetree() to guarantee that the necessary depsgraph nodes would exist for…

Douglas Paul commented on pull request blender/blender#106065 2023-10-09 02:42:31 +02:00
Add Active Camera geometry node

@dbsc, I apologize that I completely overlooked the existence of this pull request until I had already completed my own implementation for an Active Camera node. I decided to submit my own pull…

Douglas Paul commented on pull request blender/blender#113431 2023-10-09 01:43:02 +02:00
Geometry Nodes: Add Active Camera input node

I want to acknowledge that there is another (pre-existing) pull request by someone else for this same issue: !106065

I unfortunately overlooked the existence of that pull request until I had…

Douglas Paul created pull request blender/blender#113431 2023-10-09 00:03:26 +02:00
Geometry Nodes: Add Active Camera input node
Douglas Paul pushed to active-camera-node at Douglas-Paul/blender 2023-10-09 00:01:14 +02:00
ea38cd2fd7 Geometry Nodes: Add Active Camera input node
Douglas Paul pushed to active-camera-node at Douglas-Paul/blender 2023-10-08 23:59:12 +02:00
e504f4c49c Geometry Nodes: Add Active Camera input node
Douglas Paul pushed to active-camera-node at Douglas-Paul/blender 2023-10-08 23:56:53 +02:00
1f4cacbb6f Geometry Nodes: Add Active Camera input node