- Portugal
- http://duarteramos.pt
- Joined on
2013-02-08
Maybe this could fit into a popover similar to the one used for custom transform orientations, with a basic interface for adding, removing, and managing editor "States", the list would provide…
Wow, I never even knew how badly I need this! Perhaps my envisioned use case is a bit different.
Any chance to make these so called presets "global" and make them available across different…
Personally I rather see a ring over the pie as well, but its up to personal preference.
As a user if I see that something uses a full circle, something else uses a ring, I would like to…
Back in the 2.5 days we also had the System Keyboard SVG Addon, which generated SVG vector images on the…
Those do look better, especially the edge snap one, I really wasn't a fan of mine.
Will it line up parallel with the edge it is snapping to? Sounds hard to achieve but If it did it would look…
One other thing regarding Navigate during Transform.
It works pretty well so far. In my personal keymap I use a custom Right-Click-Drag to rotate view (orbit). I had to change all…
Really like where this is going now, the pictogram icons and the snap indicators overlays really add to the experience. Curve snapping is back, and so is closest.
I seen now that the snap…
Latest build seems to have broken snapping to and from curves.
Setting base point while in curve edit mode also doesn't work for curve points, only meshes or other object types.
![BSE_CameraS…
The removal of Closest snapping seems like a step backwards to me. It makes the snapping workflow much slower, by forcing one to set a base point most of the time.
Unless an option exists to…
Since this was committed by @ideasman42 on c81e6d3ff3 I assume this would be your turf.
Sorry for the ping, not sure if this is to be considered a bug, but I had difficulty finding the…
Ah I see, thanks for the feedback. If you don't mind me asking what is the use case or rationale for this behavior, are there situations where this is desirable?
Adjusting camera position from…
Apologies for the hijacking the topic, this is not a recent regression, but seems adequate to bring over snapping improvements.
For the longest time, if you have 3D View snapping enabled…
This is for me one of the greatest Blender features ever added to Blender since I started using it some 13 years ago, and the end of my last greatest gripe with it.
Thank you to Germano and…
Interesting, more was solved than I recall. Those sound like totally reasonable solutions in my eyes, too bad it was never implemented.
The issue is also that not all selected objects even…
I was holding my breath for this one back in the 2.8 days, but it got postponed indefinitely. If I recall correctly at the issues at the time were:
- Due to technical limitations multi-editing…
the glare node r still not working in viewport anyone know whats going on plz?
This is a developer platform for coordinating development task, for user support and issues use a community…
What's preventing this patch from progressing any further? Is just awaiting for reviewers availability, or are there still any pending design choices, dependencies or technical considerations?