Eevee Next: sphere probe uses only the custom parallax
GPv3: Start of stroke gets pulled along
weight paint loop selection fails when bones are rotated
material slots change when adjusting node tool parameters
material slots change when adjusting node tool parameters
The empty slot is expected, the jumbling of existing slots and material assignments is the bug as shown in the video
material slots change when adjusting node tool parameters
crash when baking instanced collections with non-mesh objects
Crash after undoing duplication of rigid body constraint
Cycles materials will occasionally turn black in the viewport when deforming meshes
I tried to reproduce it on a system with a RTX 3080 but after many tries the issue still didn't occur - seems like the issue is more likely on weaker systems
Cycles materials will occasionally turn black in the viewport when deforming meshes
Orbiting out of a camera drastically moves view when Auto Depth enabled
applying Data Transfer crashes when target has Shape Keys
Crash when muting two nodes using chained boolean from primitive
Bone chains frozen when using Auto IK and X-Axis Mirror
Try this file, where the bone has already been locked
Moving the Arm.R.002
bone should not be possible
Bone chains frozen when using Auto IK and X-Axis Mirror
Extrude Mesh node does not respect face normal
Multi sockets on muted nodes display wrong internal noodle
Crash when hovering asset category in geometry nodes add menu
Crash when hovering asset category in geometry nodes add menu
Closing this as the issue is no longer present the latest build, probably fixed by a958ae36e8cbe687c77f77b375a2dd21c01d271d
Mesh, Color & Cloth Filter crashes when Topology Auto-Masking enabled