It loads on my M1 mac as well. Maybe it's a Windows thing.
The RBF results look better and much closer to the lighting variation patterns seen in actual green screens.
How soon can the GPU version of this be done?
OK, I see. The Z depth output from the Render Layers is considered a separate pass. Makes sense now.
I'm a bit confused. The Z Combine node should be doing a simple per-pixel comparison of the Z depths of 2 incoming images, and picking the one closer. According to the node list at https://projects…
Whoops! I had packed the files, but the single images were set as image sequences so they didn't pack. Corrected in this upload.
I ran the script in the text editor, and saw the validate() command in the lower screen, but it didn't help. Still black screening.
I looked at the system_info and debug_outputs, and removed a bunch of add-ons that come up in the messages that could be causing problems. I re-ran the debug_gpu.cmd and it crashed again. Here are…
OK. I ran the blender_debug_gpu.cmd program, crashed Blender, and attached the two files.
I couldn't find a ....\Temp[project name].crash.txt, but I found a blender.crash.text file that was…