Eliot Mack Eliot-Mack
  • Joined on 2021-07-14
Eliot Mack opened issue blender/blender#127378 2024-09-10 00:21:36 +02:00
Blender 4.2 LTS USD exports objects even if objects are hidden, and the 'Visible Only' checkbox is checked.
Eliot Mack commented on issue blender/blender#113263 2023-10-05 05:05:22 +02:00
File loads in Blender 3.6 but crashes Blender 4.0 beta

It loads on my M1 mac as well. Maybe it's a Windows thing.

Eliot Mack opened issue blender/blender#113263 2023-10-04 22:50:47 +02:00
File loads in Blender 3.6 but crashes Blender 4.0 beta
Eliot Mack commented on pull request blender/blender#112480 2023-09-26 10:04:39 +02:00
Compositor: Use RBF Interpolation in Keying Screen node

The RBF results look better and much closer to the lighting variation patterns seen in actual green screens.

How soon can the GPU version of this be done?

Eliot Mack opened issue blender/blender#112883 2023-09-26 03:14:46 +02:00
Blender GPU compositor trims image by 50% compared to CPU compositor
Eliot Mack commented on issue blender/blender#111023 2023-08-11 08:40:11 +02:00
Z Combine node in Viewport Compositor not working

OK, I see. The Z depth output from the Render Layers is considered a separate pass. Makes sense now.

Eliot Mack commented on issue blender/blender#111023 2023-08-11 08:37:47 +02:00
Z Combine node in Viewport Compositor not working

I'm a bit confused. The Z Combine node should be doing a simple per-pixel comparison of the Z depths of 2 incoming images, and picking the one closer. According to the node list at https://projects

Eliot Mack commented on issue blender/blender#111023 2023-08-11 05:05:20 +02:00
Z Combine node in Viewport Compositor not working

Whoops! I had packed the files, but the single images were set as image sequences so they didn't pack. Corrected in this upload.

Eliot Mack opened issue blender/blender#111023 2023-08-10 22:29:39 +02:00
Z Combine node in Viewport Compositor not working
Eliot Mack opened issue blender/blender#110281 2023-07-19 23:48:18 +02:00
Color output of Keyer node in Viewport Compositor is incorrect
Eliot Mack commented on issue blender/blender#105510 2023-03-10 23:11:07 +01:00
Rendering object in Cycles X preview hard crashes whole system

I ran the script in the text editor, and saw the validate() command in the lower screen, but it didn't help. Still black screening.

Eliot Mack commented on issue blender/blender#105510 2023-03-10 21:55:43 +01:00
Rendering object in Cycles X preview hard crashes whole system

I looked at the system_info and debug_outputs, and removed a bunch of add-ons that come up in the messages that could be causing problems. I re-ran the debug_gpu.cmd and it crashed again. Here are…

Eliot Mack commented on issue blender/blender#105510 2023-03-10 21:39:01 +01:00
Rendering object in Cycles X preview hard crashes whole system

OK. I ran the blender_debug_gpu.cmd program, crashed Blender, and attached the two files.

I couldn't find a ....\Temp[project name].crash.txt, but I found a blender.crash.text file that was…

Eliot Mack opened issue blender/blender#105510 2023-03-06 20:57:45 +01:00
Rendering object in Cycles X preview hard crashes whole system