In all distributions update to the latest drivers, now I am testing on Rocky Linux 9 and I have the same result as in the previous tests (eevee breaks blender)
`[ema@Ema ~]$ lspci -k
Cycles works fine except viewport shading. I tried from Live USB and I have the same problem. I tried base debian/arch and I have the same result. The problem will be the Intel HD Graphics 520…
On Windows 10 woks fine
--debug-gpu-force-workarounds
GL: Forcing workaround usage and disabling extensions. OpenGL identification strings vendor: Intel renderer: Intel(R) HD…
Regardless of the Linux distribution, the problem continues, I am trying blender from the snap store in KDE Neon and all these methods do not work, I have the same result as in fedora
I don't have the card0 folder but I do have card1 so I tested the settings in that. Blender Crash in the same way
#116158 is possibly related. Can you check?
No. The Problem Continues. Those gligliches you see in the video don't appear on the screen, they are only seen when you record
Back to test: Read prefs: "/home/ema/.config/blender/4.0/config/userpref.blend"
GL: Forcing workaround usage and disabling extensions. OpenGL identification strings vendor: Intel …
Thanks Anton. I also tried Ubuntu 23.10 and I have the same problem. I'm sure it's the integrated graphics
Cycles works fine except viewport shading. I tried from Live USB and I have the same problem. I tried base debian/arch and I have the same result. The problem will be the Intel HD Graphics 520…
/blender --debug-gpu-force-workarounds Read prefs: "/home/ema/.config/blender/4.0/config/userpref.blend"
GL: Forcing workaround usage and disabling extensions. OpenGL identification…
Detalles del informe del sistema
Detalles del informe
- Fecha generada: 2023-11-14 01:33:55
Hardware Information:
- Modelo de hardware: …