@Adam-Jastrzebski world Shadow option is on by default here.
@Alaska ...confirming the crash by following those steps here. (Windows 11, GeForce RTX 3060)
@Adam-Jastrzebski I've just started a new scene, deleted the default light, added a plane, loaded an HDR image in the World environment, activated the "Rendered" viewport shading method... and…
You need to activate the "Raytracing" feature.
@mod_moder I've just downloaded the build from today, and tested it. It still crashes, I'm afraid.
I know a friend of mine (who alerted me of the issue) tried it on at least two different hardware/software configurations with the same outcome. Now, I've told him to post a message here, so his…
It does happen to me on Cycles also.
Curiously enough, if I test the problem as I originally reported it (i.e. without opening the Shader Editor), and although the program does not crash after pasting the material. If, then, I try…
Hi, attached I send the crash log.
I've found that when the Shader Editor is not open the crash doesn't happen for me. (So I will edit the Steps section of the report).
Hi there! I'm also in favor of the switch of terms.
I can add that OpenToonz also uses "Ease Out" to slowly accelerate the start of a motion, and "Ease In" to slowly decelerate the end of a…
As an example, search for "Synoptique" in the French manual (one of the windows of the French version of Blender), how many occurrences do you get back? None.
I agree on that one. That…
@Donovane I works here... (all 3 modes)
Blender 4.1.0 Windows 11 Geforce RTX 3060
Hi!
To me, personally, contributing time to the community (and that's what I've been doing for free for the last 13 years now, doing the full UI and just recently some of the manual Spanish…