George-Shakula
  • Joined on 2023-02-22
95c1926da8 Remove unnecessary change
4f8a0f4935 Apply review remarks
George-Shakula pushed to BLEN-299 at BogdanNagirniak/blender 2023-03-03 14:32:40 +01:00
9cff11e44c Fix instancing
46cf1e17f3 Wrap usdMtlx environment setup under WITH_MATERIALX ifdef
George-Shakula commented on pull request BogdanNagirniak/blender#9 2023-03-03 10:05:43 +01:00
BLEN-356: Automatically configure PXR_MTLX_STDLIB_SEARCH_PATHS

It's not a requirement but it makes sense to wrap it into an #ifdef. Because if there is no mtlx there is also no usdMtlx

George-Shakula created pull request BogdanNagirniak/blender#9 2023-03-03 00:24:24 +01:00
BLEN-356: Automatically configure PXR_MTLX_STDLIB_SEARCH_PATHS
0b91809204 BLEN-356: Automatically configure PXR_MTLX_STDLIB_SEARCH_PATHS
George-Shakula commented on pull request BogdanNagirniak/blender#5 2023-03-02 22:46:50 +01:00
BLEN-326: Pass MaterialX to Hydra via hdMaterialNetwork

Material works for HdRPR. Please check warnings (both for HdRPR and HdStorm). image

As soon as I set PXR_MTLX_STDLIB_SEARCH_PATHS

George-Shakula pushed to mtlx-translation at George-Shakula/blender 2023-03-01 21:38:53 +01:00
e51b97d4cc Remove _Read wrap function
54f1e1d930 Activate Hydra only with MaterialX
b19266c88f Remove unneeded scene delegate parameter
Compare 3 commits »
George-Shakula pushed to fix-storm-lighting at George-Shakula/blender 2023-03-01 09:04:25 +01:00
2fcc4b0dc5 Disable SimpleLightTask for FinalEngineGL
George-Shakula commented on pull request BogdanNagirniak/blender#6 2023-02-28 13:19:35 +01:00
Fix lights rendering with Storm

Material is't properly attached correctly for HdStorm. Comparison with RPR: image![image](/attachments/cfe2bd2f-656a-4b54-9dc2-91cd3f9d2dc…

George-Shakula commented on pull request BogdanNagirniak/blender#6 2023-02-28 12:05:35 +01:00
Fix lights rendering with Storm

The final render does not work with these changes. Reported error:

Runtime Error (secondary thread): in HgiGLPostPendingGLErrors at line 91 of D:\amd\blender-git\RPRHydraRenderBlenderAddon\USD…

George-Shakula commented on pull request BogdanNagirniak/blender#5 2023-02-27 20:13:49 +01:00
BLEN-326: Pass MaterialX to Hydra via hdMaterialNetwork

Yes, we can. One of the reasons it is in a separate file is that Brian wanted to have this feature separated from anything else for convenient sharing with others. By keeping it in its own files…

George-Shakula pushed to fix-storm-lighting at George-Shakula/blender 2023-02-27 17:11:39 +01:00
20694258f8 Fix lights rendering with Storm
George-Shakula commented on pull request BogdanNagirniak/blender#5 2023-02-27 16:46:11 +01:00
BLEN-326: Pass MaterialX to Hydra via hdMaterialNetwork

@DagerD in order for it to work, USD must be built with usd.diff from this PR applied. It requires 1.38.6 MaterialX (the one…

George-Shakula pushed to mtlx-translation at George-Shakula/blender 2023-02-26 13:49:42 +01:00
2f5f8e5e83 BLEN-326: Pass MaterialX to Hydra via hdMaterialNetwork
George-Shakula commented on pull request BogdanNagirniak/blender#6 2023-02-26 13:47:13 +01:00
Fix lights rendering with Storm

Code style has been fixed