Vyacheslav Ghostil
  • Joined on 2018-01-18
Vyacheslav commented on issue blender/blender#130831 2024-11-24 09:52:33 +01:00
bpy.context.object.hide_viewport = False Always

изображение It writes this if you bring the cursor by eye. That pressing the monitor that the object hides the object.

Vyacheslav opened issue blender/blender#130831 2024-11-24 08:50:51 +01:00
bpy.context.object.hide_viewport = False Always
Vyacheslav commented on issue blender/blender#128643 2024-10-06 12:48:56 +02:00
Snap gird bug

Increment If you choose, he will snap as I want. I blew Gird should work like in 3ds max binding to the tops of the grid. изображение

Vyacheslav commented on issue blender/blender#128643 2024-10-06 12:06:26 +02:00
Snap gird bug

изображение If I press the key (G) and then (B) such a goal appears. After that, if I press (Z)) and move everything works correctly.

Vyacheslav commented on issue blender/blender#128643 2024-10-06 11:59:50 +02:00
Snap gird bug

Here is the scene file. Go to the edit mode, highlight 2 rows of peaks and try to snapped with a clamp ctrl on the axis z to the grid.

![изображение](/attachments/5bac107e-df12-4179-…

Vyacheslav commented on issue blender/blender#128643 2024-10-06 00:36:11 +02:00
Snap gird bug

Snap Base On the contrary, it seems to be done correctly as I want. I highlight 2 rows of peaks and clamp the counter and then choose the axis z for the rise. Previously, there was a tick of…

Vyacheslav opened issue blender/blender#128643 2024-10-05 21:30:07 +02:00
Snap gird bug
Vyacheslav opened issue blender/blender#125579 2024-07-28 20:16:01 +02:00
Create collection
Vyacheslav opened issue blender/blender#122252 2024-05-25 08:56:44 +02:00
The blender freezes
Vyacheslav commented on pull request blender/blender#117728 2024-04-02 21:57:30 +02:00
Use FileHandlers in the View 3d

Hello. It is interesting if it will be possible to drag the textures into the object using this? Now the textures can be pulled by the Cheze browser into the nodes, or as a reference, but it is…

Vyacheslav opened issue blender/blender#114289 2023-10-30 20:07:40 +01:00
blender falls
Vyacheslav commented on issue blender/blender#113306 2023-10-06 11:31:12 +02:00
Preview Eevee in materials is very slow

Here is a video of how everything slows down with an open tab and how everything changes quickly with a closed tab.

Vyacheslav commented on issue blender/blender#113306 2023-10-06 11:22:15 +02:00
Preview Eevee in materials is very slow

Together.

Vyacheslav opened issue blender/blender#113306 2023-10-05 21:54:01 +02:00
Previev Eevee in materials is very slow
Vyacheslav commented on pull request blender/blender#104531 2023-04-24 21:32:02 +02:00
UI: OS File Operations Within File Browser

Add standard commands for files there: Copy, Cut, Paste. At least for windows. These are the most standard commands that everyone needs when working with files in any OS.

That's not…

Vyacheslav commented on pull request blender/blender#104531 2023-04-24 19:43:42 +02:00
UI: OS File Operations Within File Browser

Add standard commands for files there: Copy, Cut, Paste. At least for windows. These are the most standard commands that everyone needs when working with files in any OS.

Vyacheslav commented on issue blender/blender#107120 2023-04-24 15:59:54 +02:00
Issues with OS file operators in file browser

Hello. Can I add a cut, copy and paste command there so that I can also do these operations with files from the palener?

Vyacheslav opened issue blender/blender#106157 2023-03-26 22:20:20 +02:00
Loop cut and slide no cut
Vyacheslav commented on pull request blender/blender#105544 2023-03-15 20:43:45 +01:00
xylvier-patch-edge-width-max-value

@fclem Thanks.

@Ghostil The feature "Edge Width" is not based on how far or close you are to the object. "Vertex Size" and "Outline" are equally not, it's only there to allow adjusting…

Vyacheslav commented on pull request blender/blender#105544 2023-03-14 22:30:30 +01:00
xylvier-patch-edge-width-max-value

With UV mapping, something needs to be done. If you increase the size of the edges, they look creepy in other modes. If they were solid, everything would just be covered in red, and the selection…