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Fermin Lozano 821b773d95 FIX #109121: VR: Render controllers only if they are active
When turning on VR mode, if no controllers are available,
a fallback model (a sphere) is rendered in the middle of the VR area.

This change uses the OpenXR API to check if the controllers are
available, sets new properties in `GHOST_XrPose` and `wmXrController`
that store if each controller is active or not, and uses
those properties to render the controllers in the VR view only
when they are active.

NOTE: in `wmXrController`, two state properties have been included,
but only `grip_active` is currently used. `aim_active` has been
included for consistency, but it could be removed.

Pull Request: blender/blender#119989
2024-04-21 03:28:35 +02:00
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build_files Build: Add pipeline overrides for Windows arm64 platform 2024-04-19 14:51:35 +02:00
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intern FIX #109121: VR: Render controllers only if they are active 2024-04-21 03:28:35 +02:00
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locale I18N: Updated UI translations from git/weblate (0e1a4199cc08b52). 2024-04-15 12:32:29 +02:00
release Cleanup: spelling in comments & punctuation 2024-04-19 15:57:06 +10:00
scripts Fix 120863: Update presets with recent rename in EEVEE-Next settings 2024-04-20 22:34:47 +02:00
source FIX #109121: VR: Render controllers only if they are active 2024-04-21 03:28:35 +02:00
tests Tests: Update render references for EEVEE/Workbench/Storm 2024-04-19 16:51:09 +02:00
tools Cleanup: unused imports 2024-04-19 16:09:30 +10:00
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CMakeLists.txt Cleanup: cmake syntax 2024-04-19 15:50:26 +10:00
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GNUmakefile cppheck: improvements to checking script 2024-04-14 20:44:03 +10:00
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