FIX #109121: VR: Render controllers only if they are active #119989
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Reference: blender/blender#119989
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Delete Branch "Fermin-Lozano/blender:fix-vr-without-controllers"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
When turning on VR mode, if no controllers are available,
a fallback model (a sphere) is rendered in the middle of the VR area.
This change uses the OpenXR API to check if the controllers are
available, sets new properties in
GHOST_XrPose
andwmXrController
that store if each controller is active or not, and uses
those properties to render the controllers in the VR view only
when they are active.
NOTE: in
wmXrController
, two state properties have been included,but only
grip_active
is currently used.aim_active
has beenincluded for consistency, but it could be removed.
FIX #109121: When turning VR mode on, the controllers show, even when there are no controllers in the systemto WIP: FIX #109121: When turning VR mode on, the controllers show, even when there are no controllers in the systemWIP: FIX #109121: When turning VR mode on, the controllers show, even when there are no controllers in the systemto FIX #109121: When turning VR mode on, the controllers show, even when there are no controllers in the system@Fermin-Lozano Just a quick reminder that the pull request title and description is likely to be used as the commit message when/if this gets merged into Blender. As such you should update your title and description to follow the commit message guide lines for Blender: https://developer.blender.org/docs/handbook/guidelines/commit_messages/ Most notably:
Lines should not exceed 72 characters
. For this pull request, this means shortening the title, and changing the formatting on the description (which I have done for you, but feel free to adjust it).Note: I will not be reviewing the code of this pull request, I don't have the right knowledge for this area.
FIX #109121: When turning VR mode on, the controllers show, even when there are no controllers in the systemto FIX #109121: VR: Render controllers only if they are active@blender-bot package
Package build started. Download here when ready.
FIX #109121: VR: Render controllers only if they are activeto WIP: FIX #109121: VR: Render controllers only if they are activeSorry for the errors before. Can someone please run a blender-bot build for me? Thanks!
WIP: FIX #109121: VR: Render controllers only if they are activeto FIX #109121: VR: Render controllers only if they are active@blender-bot package
Package build started. Download here when ready.
@blender-bot package
Package build started. Download here when ready.
@Fermin-Lozano Looks good to me! Thanks for taking care of this.