FIX #109121: VR: Render controllers only if they are active #119989

Merged
Peter Kim merged 6 commits from Fermin-Lozano/blender:fix-vr-without-controllers into main 2024-04-21 03:28:48 +02:00

6 Commits

Author SHA1 Message Date
Fermin c43315febe Formatting
buildbot/vexp-code-patch-darwin-x86_64 Build done. Details
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2024-04-10 01:43:30 +02:00
Fermin 0675a928ed Merge branch 'main' into fix-vr-without-controllers 2024-04-09 20:44:24 +02:00
Fermin c5b1220bed Merge branch 'main' into fix-vr-without-controllers
buildbot/vexp-code-patch-lint Build done. Details
buildbot/vexp-code-patch-darwin-x86_64 Build done. Details
buildbot/vexp-code-patch-darwin-arm64 Build done. Details
buildbot/vexp-code-patch-linux-x86_64 Build done. Details
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buildbot/vexp-code-patch-coordinator Build done. Details
2024-03-27 23:21:11 +01:00
Fermin 1a50084dad Add `wmXrController.aim_active` for consistency 2024-03-27 22:58:59 +01:00
Fermin 55531f5e99 Render VR controllers only if active 2024-03-27 22:57:41 +01:00
Fermin 0fcd6947fd Set `is_active` property to Ghost from OpenXR 2024-03-27 22:55:57 +01:00