I've created the import-scale
branch that implement scaling, with a combobox for file unit selection or using a scale value. I chose to modify the base data instead of using the transformation…
Thanks for the commit rights Cedric.
About "the most basic and widely used features", which one are they ? I only use one : IndexedFaceShape. Anyway, I'll try to produce…
@Bujus_Krachus I can provide some VRML files, not sure for X3D ones. I can have access to NX, TopSolid and Solidworks. It'll only cover a small subset of VRML/X3D possibilities. I can also compile…
Done ! Thanks for the patch @Bujus_Krachus 👍
As a future improvement (as i've read you're interested in doing so), maybe let the users choose on the import which color space to display…
color_attributes
API
@Bujus_Krachus It looks like that the 2 colors are defined with the sames values but with different result.
- when set with
bpymesh.vertex_colors
([a deprecated function](https://docs.blender.…
Hi @nickberckley (ping @ideasman42),
I'm a CAD user and have worked with VRML already (before X3D appeared) and can help as well if time permit, though @Bujus_Krachus is more knowledgeable in…
Btw the missing colorAttribute node and smooth shading will probably be fixed by a merge with your PR
Yes, I manually merged this branch in PR #6 and it loaded with normals…
Didn't you mean index
instead of color_index
[here](e8e3c6454c/source/import_
…
Damn ! I'm not used to produce such crappy commits 😶. Back and forth testing and yep, that line was gone. It still works w/o that line here, so that's why I didn't noticed it was gone.