Hoshinova
  • Joined on 2023-04-11
Hoshinova pushed to wb at Hoshinova/blender 2023-06-22 19:28:53 +02:00
8963b9086c -- Fix Smooth Voronoi Smoothness == 0.0 bug
37d3daaea6 Cycles: remove clamping of area lights at small spread angles
486348e4cd Merge branch 'blender-v3.6-release'
dd24af2265 I18n: Updated translation files for svn trunk (r6590).
9aaf28954b Cleanup: avoid division in #spot_light_attenuation
Compare 10 commits »
Hoshinova created branch wb in Hoshinova/blender 2023-06-22 19:28:53 +02:00
Hoshinova commented on pull request blender/blender#106827 2023-06-21 19:11:32 +02:00
Add Fractal Voronoi Noise V.2

@brecht I've got a small correction to make. For the release notes I wrote

When checked the F1/Smooth F1 and Distance to Edge outputs are guaranteed to always be within that range. For F2…

Hoshinova commented on pull request blender/blender#106827 2023-06-20 19:01:52 +02:00
Add Fractal Voronoi Noise V.2

Do you mean something like this?:

Detail = 1.0: F1_Detail_1.png

Detail = 2.0: ![F1_Detail_2.png](/attachments/62a2de06-3fb3-400c-b7bf-a…

Hoshinova commented on pull request blender/blender#106827 2023-06-18 14:36:15 +02:00
Add Fractal Voronoi Noise V.2

@brecht

What about this:

Fractal_Voronoi_Explanation.png

I think it describes the concept of Fractal Voronoi noise pretty well. I'd…

Hoshinova commented on pull request blender/blender#106827 2023-06-15 21:17:38 +02:00
Add Fractal Voronoi Noise V.2

@brecht That is for the release notes.

Hoshinova commented on pull request blender/blender#106827 2023-06-15 21:17:10 +02:00
Add Fractal Voronoi Noise V.2

Voronoi Texture Node

  • The Voronoi Texture Node has support for fractal noise now. 144ad4d20b
  • For that…
Hoshinova pushed to add-fractal-voronoi at Hoshinova/blender 2023-06-10 16:41:24 +02:00
83e4712a29 Merge branch 'main' into add-fractal-voronoi
7e67959031 -- Move comment to it's own line in noise.cc
744dd79ea1 Merge branch 'blender-v3.6-release'
d79524e309 Cleanup: format
a811ff0374 Fix #108560: Light groups do not work with collection instances
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Hoshinova commented on pull request blender/blender#106827 2023-06-02 23:19:16 +02:00
Add Fractal Voronoi Noise V.2

@brecht @JacquesLucke @OmarEmaraDev

Looks like everything is done.

Are we ready to merge?

Hoshinova commented on pull request blender/blender#106827 2023-06-02 22:31:44 +02:00
Add Fractal Voronoi Noise V.2

There is one thing worth to mention about Normalize.

For F1, Smooth F1 and Distance to Edge it is mathematically guaranteed that the Distance output is in a [0.0, 1.0] range.

That…

Hoshinova commented on pull request blender/blender#106827 2023-06-02 21:46:28 +02:00
Add Fractal Voronoi Noise V.2

@JacquesLucke Looks like my intuition was correct:

Hoshinova pushed to add-fractal-voronoi at Hoshinova/blender 2023-06-02 21:39:05 +02:00
cc18f8a9c0 Merge branch 'main' into add-fractal-voronoi
05d3eb5eea Geometry Nodes: Parallelelize a delete geometry selection conversion
c1edeb573b Fix unused function after c4a4a89ef5
4a81c417c1 Cleanup: Fix build warnings
4fad870c4d Merge branch 'blender-v3.6-release'
Compare 205 commits »
Hoshinova pushed to add-fractal-voronoi at Hoshinova/blender 2023-06-02 21:36:29 +02:00
89d01cb953 -- Optimize Geometry nodes Smooth F1 performance
Hoshinova commented on pull request blender/blender#106827 2023-06-01 22:25:52 +02:00
Add Fractal Voronoi Noise V.2

We could also try an intermediate way of both. My theory is that for Smooth F1 it's the Color output that drives up the computing time. I could just optimize the Color output instead of…

Hoshinova commented on pull request blender/blender#106827 2023-06-01 22:12:23 +02:00
Add Fractal Voronoi Noise V.2

@JacquesLucke For all combinations of feature and dimension there is neither a significant performance increase nor decrease except for Smooth F1.

The reason why Smooth F1 is slower is…

Hoshinova commented on pull request blender/blender#106827 2023-06-01 21:54:08 +02:00
Add Fractal Voronoi Noise V.2
Hoshinova commented on pull request blender/blender#106827 2023-06-01 21:12:43 +02:00
Add Fractal Voronoi Noise V.2

I see where you're coming from. Generally it's just a matter of point of view. You could see a single layer of Voronoi noise as it's own thing and Fractal Voronoi noise as multiple of them…

Hoshinova commented on pull request blender/blender#106827 2023-05-31 21:20:03 +02:00
Add Fractal Voronoi Noise V.2

@JacquesLucke I changed most of the things you mentioned . Could you please have another look at the remaining two comments?

Regarding

It would be nice if you could do a few simple…

Hoshinova commented on pull request blender/blender#106827 2023-05-31 21:17:00 +02:00
Add Fractal Voronoi Noise V.2

@OmarEmaraDev Given what Clement just said:

I would say it is ok to commit in this state. We can change it if the issue arise.

Is the GLSL implementation good now?

Hoshinova pushed to add-fractal-voronoi at Hoshinova/blender 2023-05-31 21:13:41 +02:00
de77dce9c0 -- Refactor various things.