Hoshinova
  • Joined on 2023-04-11
Hoshinova commented on pull request blender/blender#111187 2023-09-22 17:25:53 +02:00
Nodes: Merge Musgrave Texture Node Into Noise Texture Node

So it's the same?

Hoshinova commented on pull request blender/blender#111187 2023-09-22 17:24:10 +02:00
Nodes: Merge Musgrave Texture Node Into Noise Texture Node

I know but using static_cast<bNodeSocket *>(BLI_findlink()) seems to be most common for the math node for some reason. See: https://projects.blender.org/blender/blender/src/commit/0edd60b4c77f58

Hoshinova commented on pull request blender/blender#111187 2023-09-22 17:00:48 +02:00
Nodes: Merge Musgrave Texture Node Into Noise Texture Node

What's the difference?

Hoshinova commented on pull request blender/blender#111187 2023-09-22 16:56:19 +02:00
Nodes: Merge Musgrave Texture Node Into Noise Texture Node

I asked and apparently it's the same

Hoshinova commented on issue blender/blender#112180 2023-09-22 16:37:54 +02:00
Noise nodes with high detail and lacunarity values outputs erratic values

I'll take a look at it after merging the Noise and Musgrave Textures. Is this issue also present with Voronoi?

Hoshinova commented on issue blender/blender#112661 2023-09-22 09:27:55 +02:00
Noise artefacts when lacunarity is near 1

Right, these "artifacts" were also mentioned by some artists in https://blenderartists.org/t/thanks-to-your-help-fractal-voronoi-noise-was-added-into-blender/1448508/26?u=hoshinova Some Textures…

Hoshinova commented on pull request blender/blender#111395 2023-08-23 15:11:09 +02:00
Fix Voronoi discontinuities when Lacunarity is 0.0.

@JacquesLucke It's also very uncommon to have such small Lacunarity values in the first place.

Since 4.0 and therefore Fractal Voronoi hasn't been officially released yet I want to fix it…

Hoshinova commented on pull request blender/blender#110802 2023-08-23 14:58:25 +02:00
WIP: Node: Gabor Noise Texture

If you can't think of anything immediately it's also fine to leave it for now. I'll think about an appropriate function in the meantime.

Hoshinova commented on pull request blender/blender#111395 2023-08-23 14:55:25 +02:00
Fix Voronoi discontinuities when Lacunarity is 0.0.

There's almost no difference. It only occurs when the Lacunarity goes from a very small value to exactly 0.0.

If you take a look at the test .blend files I've provided you'd also find that…

Hoshinova commented on pull request blender/blender#111401 2023-08-23 03:05:01 +02:00
WIP: Nodes: Add Hexagon Grid Texture node

I support this! Though I'd just call it "Grid Texture node" instead of "Hexagon Grid Texture node" to make it compatible for when CharlieJolly or I add square or triangular grids in the future.

Hoshinova commented on pull request blender/blender#110802 2023-08-23 02:58:55 +02:00
WIP: Node: Gabor Noise Texture

Honestly, I'm also not entirely convinced by this solution mainly because it loses all the detail in the highs and lows. I thought of a solution which involves using a piecewise function which…

Hoshinova pushed to merge-noise-nodes2 at Hoshinova/blender 2023-08-22 17:39:32 +02:00
1b216a6ea6 -- Run Clang format.
4599ff9d08 Merge branch 'main' into merge-noise-nodes2
6cfda322a6 Fix: GPv3: Stroke Eraser does not work with one-point strokes.
acd6dd96b7 Camera: Move panoramic projection settings to DNA
23fc8126be Color management: Shrink Filmic LUT size down without noticeable difference
Compare 11 commits »
Hoshinova commented on pull request blender/blender#111395 2023-08-22 17:20:30 +02:00
Fix Voronoi discontinuities when Lacunarity is 0.0.

Test files for checking the implementations if necessary: Fractal Voronoi: Fractal_Voronoi_Test_File.blend

Voronoi: [Voronoi_Test_File.ble…

Hoshinova created pull request blender/blender#111395 2023-08-22 17:12:24 +02:00
Fix Voronoi discontinuities when Lacunarity is 0.0.
Hoshinova created branch fix-lac in Hoshinova/blender 2023-08-22 17:10:25 +02:00
Hoshinova pushed to fix-lac at Hoshinova/blender 2023-08-22 17:10:25 +02:00
eb06f73cf6 -- Fix discontinuities when Lacunarity is 0.0.
Hoshinova commented on pull request blender/blender#111187 2023-08-22 16:40:32 +02:00
Nodes: Merge Musgrave Texture Node Into Noise Texture Node

A .blend file for testing the whether all shader node implementations are equivalent is here:

Noise_Test_File.blend

Hoshinova pushed to merge-noise-nodes2 at Hoshinova/blender 2023-08-22 13:34:59 +02:00
eeac30cc70 Merge branch 'main' into merge-noise-nodes2
a9053f7efb Color management: Add AgX view transform and make it default
fa3dd4bdb5 I18N: Add back wrongly removed translation marker in recent cleanup.
2af2a11651 Vulkan: Use Correct Image Aspects
8bae4427ed Fix #111238: Arrow keys in some menus work in the opposite direction
Compare 21 commits »
Hoshinova pushed to merge-noise-nodes2 at Hoshinova/blender 2023-08-22 13:33:56 +02:00
60011c0748 -- Fix Hetero Terrain versioning.
Hoshinova pushed to merge-noise-nodes2 at Hoshinova/blender 2023-08-21 18:44:02 +02:00
1bdf99a570 -- Fix Ridged Multifractal versioning and reduce Hetero Terrain difference.