Ilja Razinkov IPv6
  • Joined on 2017-05-31
Ilja Razinkov commented on issue blender/blender#115519 2023-11-28 16:25:14 +01:00
objects are not clickable with the left click

+1, also expiriencing this error. Right after loading blender objects in default scene are not clickable. Selecting object in outliner helps, after that everything works ok

Ilja Razinkov opened issue blender/blender#115527 2023-11-28 16:22:06 +01:00
Crash when duplicating object
Ilja Razinkov commented on issue blender/blender#111668 2023-08-30 14:19:17 +02:00
Regression: Bone shapes in armature are not visible until wireframe mode

Hay @IPv6 , can you confirm if this bug are fixed in today 4.0? @mod_moder yes, can confirm bone rendering is working as expected now, tnx!

Ilja Razinkov commented on issue blender/blender#111553 2023-08-29 20:26:34 +02:00
Blender 4.0.0 - Armature Rig with IK broken

The missing shapes are probably result of new workbench engine. I don't see it reported yet. Can you make separate report for that?

Done, added bugreport here - https://projects.blender.org/b

Ilja Razinkov opened issue blender/blender#111668 2023-08-29 20:25:50 +02:00
Blender 4.0.0 - Bone shapes in armature are not visible until wireframe mode
Ilja Razinkov opened issue blender/blender#111553 2023-08-26 12:11:44 +02:00
Blender 4.0.0 - Armature Rig with IK broken
Ilja Razinkov commented on issue blender/blender#103904 2023-07-14 00:47:45 +02:00
Geometry Node: Bisect

Looking for bisect in geomnodes in google and found this page... Would be cool to have it, boolean too slow for complcated geometry and plane-based bisect op sufficient for many tasks

Ilja Razinkov commented on issue blender/blender#109720 2023-07-05 14:26:36 +02:00
bpy.app.driver_namespace: no way to properly initialize for driver in material

Some clarification:

  • on first run error is normal, function not added. But on reload it is expected there is no errors and driver expression evaluated properly
  • In 3.5.1 in my case this is so…
Ilja Razinkov opened issue blender/blender#109720 2023-07-05 03:16:00 +02:00
bpy.app.driver_namespace: no way to properly initialize for driver in material
Ilja Razinkov commented on issue blender/blender#105761 2023-06-21 11:18:56 +02:00
Add Active Camera geometry node

@IPv6 It is possible, however to convert into a camera will require more than two vectors (pos, dir), it can look clumsy for the know and a "camera type" will not have much of any use alone in…

Ilja Razinkov commented on issue blender/blender#105761 2023-06-19 21:06:10 +02:00
Add Active Camera geometry node

Is it possible also have vector conversions from world coords to camera and back? Same conversion that is possible in material shaders "Vector convert" node

Ilja Razinkov commented on issue blender/blender#109112 2023-06-18 21:35:38 +02:00
Mask on mesh with multires modifier looks strange, behave broken

The same happens in latest 3.6.0 beta and 4.0.0 alpha (just downloaded and checked for the sake of completeness)

Ilja Razinkov opened issue blender/blender#109112 2023-06-18 21:06:46 +02:00
Mask on mesh with multires modifier looks strange, behave broken