+1, also expiriencing this error. Right after loading blender objects in default scene are not clickable. Selecting object in outliner helps, after that everything works ok
Hay @IPv6 , can you confirm if this bug are fixed in today 4.0? @mod_moder yes, can confirm bone rendering is working as expected now, tnx!
The missing shapes are probably result of new workbench engine. I don't see it reported yet. Can you make separate report for that?
Done, added bugreport here - https://projects.blender.org/b…
Looking for bisect in geomnodes in google and found this page... Would be cool to have it, boolean too slow for complcated geometry and plane-based bisect op sufficient for many tasks
Some clarification:
- on first run error is normal, function not added. But on reload it is expected there is no errors and driver expression evaluated properly
- In 3.5.1 in my case this is so…
@IPv6 It is possible, however to convert into a camera will require more than two vectors (pos, dir), it can look clumsy for the know and a "camera type" will not have much of any use alone in…
Is it possible also have vector conversions from world coords to camera and back? Same conversion that is possible in material shaders "Vector convert" node
The same happens in latest 3.6.0 beta and 4.0.0 alpha (just downloaded and checked for the sake of completeness)