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FBX and USD import is broken - blender does not detect custom normals, puts hard edges where they are not.
@lichtwerk Sorry, but your screenshot looks the same in 4.0 and 4.1. What am I missing again?
Compare the first and the third screenshots from my previous comment
![image](/attach…
FBX and USD import is broken - blender does not detect custom normals, puts hard edges where they are not.
Could you give the index of that vertex? I imported the USD file in 4.0 and 4.2 here and saw the same number of sharp edges. And visually things are seeming the same to me, so I'm not sure…
FBX and USD import is broken - blender does not detect custom normals, puts hard edges where they are not.
First of all, can you attach example files?
FBX and USD import is broken - blender does not detect custom normals, puts hard edges where they are not.
It is important to save custom normals when importing! Resetting normals is not a solution, also if you remove hard edges, shading breaks, which is also not a solution.
FBX and USD import is broken - blender does not detect custom normals, puts hard edges where they are not.