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FBX importer with Force Connect Children doesn't work properly with objects parented to the bones
FBX importer sets the pivot points incorrectly
Got rid of the destructive editing by using a simple geometry node modifier which just adds the missing offset.
obj = self.bl_obj
if obj.type == "MESH" and…
FBX importer sets the pivot points incorrectly
I wasn't sure what "mesh.transform" does to the mesh but it did seem unsafe, even though I only needed a solution that works for my case (and it might work for whoever is reading this some…
FBX importer sets the pivot points incorrectly