@PratikPB2123 Hello, yes, that improves it, but this issue never occurs in previous Blender versions like 4.1.1, even with a Clip Start value of 0.005 m
I think this is related to the way blender tessellates quads, I believe it has always been flipped compared to other 3d programs like Unreal, Unity, Substance Painter
You can flip it in: Edit…
Simplifying the file doesn't help it. The crashes occur less often as I remove nodes, almost never crashing with fewer than 900 nodes. Adding many reroute nodes also reduces crashes. The crash…
I'm unable to share it publicly since it's a commercial product available online. However, I'd be happy to provide it via email. Please let me know if you'd like me to send it to you privately.
Hello, I would also like to add that this is an obfuscated version of a product (Advanced Array Tool) that I sell online, with a significant user base.