Jose Conseco JoseConseco
  • Joined on 2010-04-05
Jose Conseco opened issue blender/blender#114173 2023-10-26 17:03:01 +02:00
Cannot undo python opeartor that writes to curve attribute - if
Jose Conseco opened issue blender/blender#109670 2023-07-03 22:16:34 +02:00
[REGRESSION] 2d vector attribute, not unlinked correctly on mesh copy.
Jose Conseco closed issue blender/blender#107338 2023-04-25 16:15:20 +02:00
Make Instances Real operator working incorrect
Jose Conseco commented on issue blender/blender#107338 2023-04-25 15:51:12 +02:00
Make Instances Real operator working incorrect

There is another issue, where even if we use 'As Instance' the 'Make instances real' will link 'owner' modifier for no reason. But I have to simplify the geo node setup .

Jose Conseco opened issue blender/blender#107338 2023-04-25 15:49:51 +02:00
Make instances real on geonodes mod, gives owner modifier to created duplicates, for no reason
Jose Conseco commented on issue blender/blender#106698 2023-04-12 20:28:46 +02:00
Shader not working on Mac blender 3.5 - works in Windows

So every time I declare uniforms, I have to check if it is not conflicting with blender library parameters? I did not see anything about it in https://wiki.blender.org/wiki/Style_Guide/GLSL, is…

Jose Conseco commented on issue blender/blender#106698 2023-04-12 11:48:06 +02:00
Shader not working on Mac blender 3.5 - works in Windows

Is there way to see the content of the Shader error message? Right now error just says to look into console, but there is no info about which line in shader is causing the problem.

Jose Conseco commented on issue blender/blender#106698 2023-04-11 09:28:56 +02:00
Shader not working on Mac blender 3.5 - works in Windows

Description of error To clarify, bug is related to shader compilation error on Mac, using Metal gpu backend. Shader is working ok on linux nad window, thus I think this may be bug in new…

Jose Conseco opened issue blender/blender#106430 2023-04-01 14:47:27 +02:00
Regression - cannot write uvs to new bmesh loops uv layer.