Block a user
8a9ea83fa6
temp-sculpt-dyntopo: Fix texture draw in dynamic topology mode
05a6480666
temp-sculpt-dyntopo: Re-enable wire cleanup code
3680fa1d41
Merge branch 'main' into temp-sculpt-dyntopo
c47074f3bb
Fix #108171: bpy.ops.uv.pack_islands crash
8ff65fe63f
Fix region snap-size threshold check
92a808f4b4
temp-sculpt-dyntopo-hive-alloc: Fix broken bmesh conversion function
8fda00642b
Merge branch 'temp-sculpt-dyntopo' into temp-sculpt-dyntopo-hive-alloc
944c12b947
temp-sculpt-dyntopo: Increase defautl sharp angle limit to 35 degrees
509f68d594
temp-sculpt-dyntopo: Enable dyntopo for paint, but disable it for smear
adea20c375
temp-sculpt-dyntopo: Add Sculpt to DNA defaults.
Prioritize non-viewports in region drawing
Joseph Eagar
created branch temp-window-ui-draw-priority in JosephEagar/blender
2023-06-25 10:01:30 +02:00
Joseph Eagar
pushed to temp-window-ui-draw-priority at JosephEagar/blender
2023-06-25 10:01:30 +02:00
fd8da9e450
Merge branch 'main' into temp-window-ui-draw-priority
cd37329794
Core: Prioritize non-viewports in region drawing
9a4e823f3f
Cleanup: minor changes to string join logic
2c214d5bb5
Fix error in recent removal of BLI_strcpy_rlen
f4a65cfe5d
BLI_string: remove potentially unsafe BLI_sprintf
57391bd079
temp-sculpt-dyntopo: Make dyntopo detail mode a menu
1e8603a878
temp-sculpt-dyntopo: Remove detail_range parameter
d2529dfce3
Merge branch 'main' into temp-sculpt-dyntopo
4eca65f7f8
Cleanup: format
ddd88c00b4
EEVEE-Next: Irradiance Cache: Initial Implementation
Sculpt Mode: Mesh hidden when Active UV Layer is selected (fixed already request for 3.3 LTS backport)
I wasn't able to find a clean set of commits. If necessary I can backport the new code manually.
Sculpt Mode: Mesh hidden when Active UV Layer is selected (fixed already request for 3.3 LTS backport)
Yeesh. How important is it to fix this? I think the problem is the original, highly broken PBVH drawing code. I had to rewrite it from scratch in C++ (and inside the proper code module, it was…
Sculpt Mode: Mesh hidden when Active UV Layer is selected (fixed already request for 3.3 LTS backport)
a6ba8e5f38dbf62392088c3020aab549b7c80554 was the main commit for this fix, but it already seems to be in the branch. It must be a follow-up fix commit.
Joseph Eagar
pushed to temp-customdata-aligned-offsets at JosephEagar/blender
2023-06-23 08:43:20 +02:00
d8dd5b03b1
Merge branch 'main' into temp-customdata-aligned-offsets
ddd88c00b4
EEVEE-Next: Irradiance Cache: Initial Implementation
cd08a55a68
Fix compiler error caused by
9383d06688
9383d06688
Fix measure tool snapping to perpendicular while not dragging
f1fa2ecbf5
Fix 'Set Snap Base' not working with 'Face Project' or 'Face Nearest'
Joseph Eagar
pushed to temp-customdata-aligned-offsets at JosephEagar/blender
2023-06-22 13:56:39 +02:00
df8091f3fb
More consts
Joseph Eagar
pushed to temp-customdata-aligned-offsets at JosephEagar/blender
2023-06-22 13:56:11 +02:00
eca42ce5ee
Add a const