Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
Julian Eisel commented on pull request blender/blender#126874 2024-08-30 12:46:36 +02:00
Fix #126872: Cannot assign custom preview to node asset

Also, the current PR doesn't handle translation. Disabled hints should use RPT_()

Julian Eisel suggested changes for blender/blender#126874 2024-08-30 12:44:19 +02:00
Fix #126872: Cannot assign custom preview to node asset

I don't think this needs a new function. Also, memory allocated using new needs freeing, although in modern C++ new in non-library code is a code smell.

Julian Eisel pushed to main at JulianEisel/.profile 2024-08-30 12:42:26 +02:00
2957aba09a Paste 126874-ED_preview_id_is_supported-disabled-hints.diff
Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-08-30 11:28:47 +02:00
64f4ce67cc Merge branch 'main' into temp-brush-assets-gpencil-followups
b4a6610c88 Fix: Python Errors with id_root enum
509123c877 Vulkan: Initial support for multiple windows
b710194876 Cleanup: Remove unused code
c132bd896f glTF exporter: children type check refactoring
Compare 48 commits »
Julian Eisel pushed to main at blender/blender 2024-08-29 16:41:24 +02:00
6f1676acc9 Fix: UI: Missing properties texture tab when entering image paint mode
Julian Eisel commented on issue blender/blender#126925 2024-08-29 15:08:21 +02:00
Issue with Changing Categories via Drag-and-Drop in Asset Browser

That's correct, Blender does intentionally not allow changing assets that are not stored in the current .blend file. With brush assets we started introducing limited support for that, but they…

Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-08-29 12:42:33 +02:00
43e92a041d Fix test failure when copying paint data
Julian Eisel commented on pull request blender/blender#126874 2024-08-29 12:38:00 +02:00
Fix #126872: Cannot assign custom preview to node asset

We should never use the term "ID" in the UI, this is a technical/internal name, it should be "data-block" instead.…

Julian Eisel deleted branch temp-ui-fluid-texture-tab from JulianEisel/blender 2024-08-29 12:09:09 +02:00
Julian Eisel merged pull request blender/blender#126893 2024-08-29 12:09:05 +02:00
Physics: Show texture properties tab when fluid modifier uses texture
Julian Eisel pushed to main at blender/blender 2024-08-29 12:09:04 +02:00
48208ab2d8 Physics: Show texture properties tab when fluid modifier uses texture
Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-08-29 12:03:45 +02:00
fa24cd0a66 Merge branch 'main' into temp-brush-assets-gpencil-followups
2d79e85e02 Cleanup: Clang format
925bed91c7 Fix: mutable parameter should not be const
d497452a73 Cleanup: typo, spaces in comments, comment blocks & use double quotes
4ed0d9f30e Cleanup: spelling in comments
Compare 74 commits »
Julian Eisel approved blender/blender#126768 2024-08-28 19:12:31 +02:00
Obj-C Refactor: Remove unsound use of const in Objective-C code

I can't really say much about the Objective-C code, you're much more knowledgeable here so I think I can trust you ;) My review is limited to checking if the code compiles error/warning free and if Blender runs.

Julian Eisel approved blender/blender#126894 2024-08-28 19:09:18 +02:00
Fix #126706: Restore 4.2 Widget Label When Using 4.3 Preferences

Seems fine. Since this is a bit of an unusual versioning check, @mont29 anything against this?

Julian Eisel approved blender/blender#125714 2024-08-28 19:04:22 +02:00
Asset Browser: Rename "All" to "All Libraries"

I would still prefer consistently sticking to "Asset Libraries" (as opposed to "Data-block Libraries"), but if this makes things clearer, I'm fine with it. Don't really see a better alternative.

Julian Eisel suggested changes for blender/blender#119856 2024-08-28 19:01:51 +02:00
Fix #98014: Preserve tool when exiting full screen area

Requesting changes, see previous comment.

Julian Eisel commented on pull request blender/blender#119856 2024-08-28 19:01:29 +02:00
Fix #98014: Preserve tool when exiting full screen area

Relying on the order of areas in the screen for a tool system feature is quite weak, and can break easily. Let's not create such hidden logical dependencies. I rather have some explicit heuristics…

Julian Eisel commented on issue blender/blender#126306 2024-08-28 18:47:16 +02:00
Regression: UI: texture properties tab missing on startup

I created !126893 to expose the tab when there's a fluid modifier that may use textures. Are there other cases to cover?

I guess covering all these cases, plus only showing brush textures in…

Julian Eisel created pull request blender/blender#126893 2024-08-28 18:43:32 +02:00
Physics: Show texture properties tab when fluid modifier uses texture