- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
In the current PR basically the farthest the vertex is from the sculpt plane (in the sculpt plane normal direction), the weakest it gets pulled. The falloff is exponential, as the other types of…
@Sean-Kim Yes, now this task is only about showing the value next to the preview grid. I'm not sure if this will work as expected but in that case it's already great to have the value in the…
@Sean-Kim I think we can leave it as it is for now. It's nice that the operator is consistent but sampling resolutions for Relative and Brush is not that useful anyway.
Will close the issue…
I think I'm confused what this PR really does. Based on the description I thought it would be a slider that scales the height/depth of the spherical falloff shape. Instead it's a falloff which…
After #118403 is merged in, should the old
set_detail_size
operator be removed?
@Sean-Kim Yes I think it's best to remove the old operator.
Works exactly as expected now. Great work!
@farsthary I agree that any brush can have this behavior. But the flattening towards the sculpt plane is too strong/deep in particular.
Occlusion might not be a good fit here. It will be too…
This is a blind spot in the keymaps (IC and LCS MMB emulation). There is no way to add enough shortcuts to support stencils. Viewport gizmos to move, rotate and scale stencils are necessary to…