Julien Kaspar JulienKaspar
Julien Kaspar commented on pull request blender/blender#113122 2024-01-31 18:57:49 +01:00
WIP: UI: Refactor menus in Edit Mode

If user want to bevel edges or verices the corresponding menu is used. The mindset is also simple - if user need to operate on faces it is always known where to look for available operations,…

Julien Kaspar commented on pull request blender/blender#117381 2024-01-31 11:22:04 +01:00
UV: support changing the opacity of the UV stretching overlay

I can see this being very useful. Even if the opacity is at a value of 0.9, it's enough to make out generic grid textures and then compare the result with the 3D Viewport 👍

Julien Kaspar commented on pull request blender/blender#117467 2024-01-31 11:18:48 +01:00
UI: Update default mask icon

@pablovazquez @Harley I would be fine with either way. I think you should decide on this. Keeping the icon names for consistency on addons is good. But I'd also be fine with renaming icons like…

Julien Kaspar commented on pull request blender/blender#113122 2024-01-31 11:03:15 +01:00
WIP: UI: Refactor menus in Edit Mode

@DanielBystedt I agree that the menus and concepts of Vertex, Edge, Face and UV are more beginner friendly to understand than Mesh & Attributes. @nickberckley Also rightly points out that the…

Julien Kaspar merged pull request blender/blender-manual#104692 2024-01-30 12:03:35 +01:00
Sculpt: Update Propagation Steps docs
Julien Kaspar commented on pull request blender/blender#116149 2024-01-30 11:45:18 +01:00
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project

I don't really notice a difference between "Test Occlusion + Angle" and "Test Depth + Angle". The angle of 45 degrees works really well. Anything above that leads to more snapping issues.

There…

Julien Kaspar approved blender/blender-manual#104692 2024-01-30 10:20:09 +01:00
Sculpt: Update Propagation Steps docs

Looks good. Thanks for spotting this in the docs!

Julien Kaspar approved blender/blender#117467 2024-01-30 10:16:48 +01:00
UI: Update default mask icon

To me this PR is complete and looks great!

Julien Kaspar approved blender/blender#117649 2024-01-30 10:08:18 +01:00
UI: Add visual toggle for global automasking

On the user side this works as expected!

Julien Kaspar closed issue blender/blender#115174 2024-01-29 17:02:10 +01:00
Auto-Masking Limit and Falloff not a brush setting
Julien Kaspar commented on issue blender/blender#115174 2024-01-29 17:02:07 +01:00
Auto-Masking Limit and Falloff not a brush setting

Fixed with 1e4f133950

Julien Kaspar commented on pull request blender/blender#116149 2024-01-29 14:53:41 +01:00
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project

@mano-wii Ok I think I understand. I think the current implementation is good. Even on very complex models like the Skull of the Blender Base Meshes, the snapping never fails to snap to the…

Julien Kaspar commented on pull request blender/blender#116149 2024-01-29 10:21:00 +01:00
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project

@mano-wii Do you think we should do some more testing? Otherwise I'm also fine with merging the current state 👍

Julien Kaspar commented on issue blender/blender#102585 2024-01-29 10:19:32 +01:00
Improved Mask icon with disabled state

@Gangneron Since @Sean-Kim already started with the implementation it would be best that he finishes it. I recommend to have a look at some of the other 'Good First Issues' and [reported…

Julien Kaspar commented on pull request blender/blender#117080 2024-01-29 09:49:38 +01:00
Sculpt: Add per-brush input samples

@HooglyBoogly If this is all good to go could you merge the PR?

Julien Kaspar commented on pull request blender/blender#117316 2024-01-29 09:49:33 +01:00
Sculpt: Add global automasking propagation steps

@HooglyBoogly If this is all good to go could you merge the PR?

Julien Kaspar closed issue blender/blender#117525 2024-01-29 09:45:03 +01:00
Mesh Filter -> Relax Face Sets in the sculpt mode relaxes all faces
Julien Kaspar commented on issue blender/blender#117525 2024-01-29 09:44:00 +01:00
Mesh Filter -> Relax Face Sets in the sculpt mode relaxes all faces

This is not a bug. All filters generally operate on all geometry that is unmasked and visible. To affect only specific face sets, connected geometry, etc, use the Auto-Masking options in the…

Julien Kaspar suggested changes for blender/blender#117467 2024-01-25 10:28:24 +01:00
UI: Update default mask icon

I'm fine with it being separated into two PRs.

Julien Kaspar commented on pull request blender/blender#117467 2024-01-24 11:02:27 +01:00
UI: Update default mask icon

So far this looks good to me. The only unfortunate thing is that the new mask modifier icon has more weight when compared to all other modifier icons. It sticks out and breaks visual cohesion a…