Ken-Jung-Lee
  • Joined on 2023-07-16
Ken-Jung-Lee commented on issue blender/blender#110184 2024-02-29 22:39:58 +01:00
The usd* file size is huge when export a character animation

Hi there, I am experiencing the same issue. Just wondering if this has been solved or if there is a work around? Thanks in advance!

We may hope it will be included in 4.1. By meanwhile, what…

Ken-Jung-Lee commented on issue blender/blender#110184 2023-11-07 16:38:54 +01:00
The usd* file size is huge when export a character animation

I see, it makes sense. Thank you for checking and explaining!

Ken-Jung-Lee commented on issue blender/blender#110184 2023-11-06 16:58:34 +01:00
The usd* file size is huge when export a character animation

I only use a few plug-in in my blender. I believe the Rigify is the only relevant plug-in for this export purpose. However, I don’t believe rigify contribute to this file size leap, since it’s…

Ken-Jung-Lee commented on issue blender/blender#110184 2023-09-01 20:31:50 +02:00
The usd* file size is huge when export a character animation

I have tried to export to usd, but the file sizes are pretty much the same big (1.21GB) I basically use the default export settings, but just checked animation options. btw, I am using Blender…

Ken-Jung-Lee commented on issue blender/blender#110184 2023-07-17 06:55:48 +02:00
The usd* file size is huge when export a character animation

Sure! You can try with the attached file, and see the huge difference between the glb and usdz file sizes(6 Mb vs 1.2 Gb).

Ken-Jung-Lee opened issue blender/blender#110184 2023-07-17 00:08:14 +02:00
The usd* file size is huge when export a character animation