Ray molenkamp LazyDodo
  • Joined on 2014-10-02
Ray molenkamp commented on issue blender/blender#119958 2024-04-03 16:25:07 +02:00
Crash with Geometry Nodes and Bake node

fixing that, moves the problem to a new spot

Ray molenkamp commented on issue blender/blender#119958 2024-04-03 15:47:54 +02:00
Crash with Geometry Nodes and Bake node

mesh_free_data freeing but leaving the now dangling pointer in mesh->runtime seems to be somewhat inviting this class of bugs.

Ray molenkamp commented on issue blender/blender#120181 2024-04-02 19:17:48 +02:00
Error on pip install bpy 4.1

I've seen pip get confused about the exact version of python before, give python -m pip install bpy (could be python3 on linux/mac unsure) a whirl.

Ray molenkamp commented on issue blender/blender#119958 2024-04-02 18:44:26 +02:00
Crash with Geometry Nodes and Bake node

Can someone try reproducing it with -t 1 and -t 2?

given the last asan dump was kinda noisy, -t1 asan attached below., my build is a few days old though (28th)

Ray molenkamp approved blender/blender#120139 2024-04-01 17:08:10 +02:00
Libraries: integrate xxHash library for fast hashing

I agree with @aras_p here, please provide either the exact version or hash you used, also gitea doesn't have a blocking reviewer concept but @brecht or someone else from core/admin has to accept this before landing, do not land without this.

Ray molenkamp created pull request blender/blender#120079 2024-03-29 21:06:34 +01:00
WIP: Deps: add x265 support
Ray molenkamp created branch tmp_x265 in LazyDodo/blender 2024-03-29 21:04:28 +01:00
Ray molenkamp pushed to tmp_x265 at LazyDodo/blender 2024-03-29 21:04:28 +01:00
ae36365f9b WIP: Deps: add x265 support
6dfb1cdf22 Fix: Crash/Assert in the pusleaudio lib when pausing playback
47ced73952 UI: Rename VCols to Color Attributes in edit mesh operators
614a23e9f6 Fix: BLI: Bounds is_empty function
60e648a7e6 Fix: GPv3: Simplify modifier inconsistency with GPv2
Compare 10 commits »
Ray molenkamp commented on issue blender/blender#120016 2024-03-28 15:32:14 +01:00
blender-4.1.0-windows-x64.msi install not working on win 10

can't repro this, but if either of you is handy with the command prompt, can you try

msiexec /l* blender.log /i blender-4.1.0-windows-x64.msi

and attaching the resulting blender.log here?

Ray molenkamp commented on issue blender/blender#119958 2024-03-28 01:02:20 +01:00
Crash with Geometry Nodes and Bake node

asan nabs this one pretty easily.

Read blend: "k:\BlenderGit\2022_lite_msvc\bin\Debug\Dingtotest.blend"
=================================================================
==26996==ERROR:…
Ray molenkamp commented on pull request blender/blender#119982 2024-03-27 21:17:07 +01:00
Fix: MSVC ICE in MatBase stream output operator

wait, the unroll is in a loop that concatenates a string? did we have genuine performance concerns there? what!? how?! i don't.....

Ray molenkamp commented on issue blender/blender#119931 2024-03-27 18:14:11 +01:00
4.1 Crashes when loading 4.0 settings.

It's difficult to tell why it properly reports an error Windows, and not other operating systems.

I'm guessing windows does better here since we build python shared there, and extensions are…

Ray molenkamp commented on pull request blender/blender#119967 2024-03-27 17:36:52 +01:00
Fix: Memory leak and race condition with particle effector RNG

I don't know this code well enough, but is eff->pd->seed shared between all threads? could we end up with multiple threads having the same seed?

Ray molenkamp closed issue blender/blender#109412 2024-03-27 17:16:18 +01:00
When Blender calls a python function thtrough a DLL, Blender crashes.
Ray molenkamp commented on issue blender/blender#109412 2024-03-27 17:16:14 +01:00
When Blender calls a python function thtrough a DLL, Blender crashes.

Py_Finalize destroys the python Interpreter, of course blender is gonna crash..... it's like shooting your self in the foot and complaining it hurts.

Ray molenkamp commented on issue blender/blender#119809 2024-03-24 16:42:50 +01:00
Switch to pcre2

The dev doing the collada integration is a volunteer, i have not seen them contribute to other parts of blender, so it be unlikely they'll suddenly start working on USD, that being said, the…

Ray molenkamp commented on pull request blender/blender#118468 2024-03-24 01:05:41 +01:00
CMake: Change build flags to use SSE42 if available

@blender-bot build windows

Ray molenkamp commented on pull request blender/blender#118468 2024-03-23 22:43:05 +01:00
CMake: Change build flags to use SSE42 if available

@blender-bot build windows

Ray molenkamp commented on pull request blender/blender#118468 2024-03-23 22:42:30 +01:00
CMake: Change build flags to use SSE42 if available

@blender-bot build windows