Ray molenkamp LazyDodo
  • Joined on 2014-10-02
Ray molenkamp pushed to main at blender/blender 2024-01-24 16:47:48 +01:00
52152aac90 deps_builder: include all oiio tools for windows
Ray molenkamp commented on pull request blender/blender#117457 2024-01-24 00:57:08 +01:00
Build: document and check GCC/CUDA/HIP compiler version for libraries

same FATAL_ERROR argument as above.

Ray molenkamp commented on pull request blender/blender#117457 2024-01-24 00:57:08 +01:00
Build: document and check GCC/CUDA/HIP compiler version for libraries

This may be a controversial opinion, and i do see this may not be everyone's cup of tea but wouldn't mind a a FATAL_ERROR here, something is clearly wrong at this point, and it'd rather know about it sooner than later. Odds of me missing this one in the logs that scroll by at a million miles an hour are much further from 0 than i'd like them to be.

Ray molenkamp commented on pull request blender/blender#117457 2024-01-24 00:57:07 +01:00
Build: document and check GCC/CUDA/HIP compiler version for libraries

This is rather unhappy on windows

Ray molenkamp commented on issue blender/blender#117435 2024-01-23 20:02:37 +01:00
Exception Module: OpenColorIO_2_3.dll

yeah that needs to be if (info.reg.ecx & 0x18000000 == 0x18000000) it's checking the right bits, but isn't validating both are on.

also maybe an oversight in the cycles code not to check…

Ray molenkamp commented on issue blender/blender#117435 2024-01-23 18:46:33 +01:00
Exception Module: OpenColorIO_2_3.dll

@G.L can you run the attached executable and share its output?

should be something along the lines of

name           : Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
vendor         :…
Ray molenkamp commented on pull request blender/blender#117036 2024-01-20 21:23:38 +01:00
Add Windows ARM64 support

typo ExternalProject_Add_Step

Ray molenkamp commented on pull request blender/blender#117036 2024-01-20 19:15:43 +01:00
Add Windows ARM64 support

This needs to move inside the

Ray molenkamp suggested changes for blender/blender#117036 2024-01-20 02:57:15 +01:00
Add Windows ARM64 support

not a full review, got only half way (give or take) also a local build is still running, something will likely shake out of that as well, what i'm saying is, i'll likely ask for more changes in the future.

Ray molenkamp commented on pull request blender/blender#117036 2024-01-20 02:57:15 +01:00
Add Windows ARM64 support

This bit gives me the Heebie Jeebies, it's so noisy, i'd almost prefer a embree_windows_arm.cmake here, @brecht do you have any strong feelings here?

Ray molenkamp commented on pull request blender/blender#117036 2024-01-20 02:57:14 +01:00
Add Windows ARM64 support

i'd be ok with BLENDER_PLATFORM_WINDOWS_ARM existing,

Ray molenkamp commented on pull request blender/blender#117036 2024-01-20 02:57:13 +01:00
Add Windows ARM64 support

There's a bit of a mix and match of BLENDER_PLATFORM_ARM and CMAKE_SYSTEM_PROCESSOR MATCHES ARM64 is there a reason for that?

Ray molenkamp commented on pull request blender/blender#117036 2024-01-20 02:57:12 +01:00
Add Windows ARM64 support

unintended white space change?

Ray molenkamp commented on pull request blender/blender#117036 2024-01-20 02:57:11 +01:00
Add Windows ARM64 support

unintended white space change?

Ray molenkamp commented on pull request blender/blender#117036 2024-01-20 02:57:11 +01:00
Add Windows ARM64 support

just clean this up rather than comment it

Ray molenkamp commented on pull request blender/blender#117036 2024-01-15 20:53:24 +01:00
Add Windows ARM64 support

Think it'll be good to know what the plans are at the foundation? are we expected to take over maintenance as this lands, or is this more akin to the linux arm support, couple of patches we don't…

Ray molenkamp commented on pull request blender/blender#117027 2024-01-15 20:46:15 +01:00
Cycles: build graphics binaries for Meteor Lake iGPUs

we're not building IGC/ocloc on windows, as they just don't support it and we're forced to use their binary distro, so the builder side changes are essentially a no-op for windows.

We'd…

Ray molenkamp commented on issue blender/blender#113157 2024-01-05 17:38:50 +01:00
Library changes for Blender 4.1

best to upgrade, even if it's a harmless warn, people reporting on the tracker generally latch on to the first failure they see which in this case is a bit of a red herring

Ray molenkamp approved blender/blender#115889 2024-01-03 22:33:19 +01:00
GPU: Shader Builder CMake Fixes

LGTM, accepted pending on the bots building this successfully.