GPU: Shader Builder CMake Fixes #115889

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Jeroen Bakker merged 5 commits from Jeroen-Bakker/blender:gpu/shader-builder-cmake into main 2024-01-11 13:42:26 +01:00
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This PR cleans up shader builder CMake files and fixes vulkan includes
that could not be found on all platforms.

  • Reduce code duplication
  • Use private var for MANIFEST on windows
  • Add system includes when compiling
This PR cleans up shader builder CMake files and fixes vulkan includes that could not be found on all platforms. * Reduce code duplication * Use private var for MANIFEST on windows * Add system includes when compiling
Jeroen Bakker added this to the 4.1 milestone 2023-12-07 12:24:31 +01:00
Jeroen Bakker added the
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Viewport & EEVEE
label 2023-12-07 12:24:31 +01:00
Jeroen Bakker self-assigned this 2023-12-07 12:24:32 +01:00
Jeroen Bakker added 1 commit 2023-12-07 12:24:42 +01:00
This PR cleansup shader builder building and fixes vulkan includes
that could not be found on all platforms.

* reduce code duplication
* use private var for MANIFEST on windows
* add system includes when compiling
Jeroen Bakker added 2 commits 2023-12-08 15:59:22 +01:00
Jeroen Bakker requested review from Clément Foucault 2023-12-08 16:03:45 +01:00
Jeroen Bakker requested review from Ray molenkamp 2023-12-08 16:03:52 +01:00
Jeroen Bakker added this to the Viewport & EEVEE project 2023-12-08 16:03:57 +01:00

Is this still required? The builder seems to work fine now.

Is this still required? The builder seems to work fine now.

Closed by accident

Closed by accident
Clément Foucault reopened this pull request 2024-01-03 22:24:17 +01:00
Ray molenkamp approved these changes 2024-01-03 22:33:18 +01:00
Ray molenkamp left a comment
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LGTM, accepted pending on the bots building this successfully.

Further cleanup can be done as the PUBLIC linking is a little odd, it's an executable, there can logically be no inheritance on this target. PRIVATE would be the correct one to use. which is used for the target_include_directories but not for the target_link_libraries (if this lands as is, fine with me, i'll clean it up in one of my future cmake cleanups)

LGTM, accepted pending on the bots building this successfully. Further cleanup can be done as the `PUBLIC` linking is a little odd, it's an executable, there can logically be no inheritance on this target. `PRIVATE` would be the correct one to use. which is used for the `target_include_directories` but not for the `target_link_libraries` (if this lands as is, fine with me, i'll clean it up in one of my future cmake cleanups)
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This patch is still needed. It removes a TODO, and includes some changes Ray proposed to me in another patch and fixes vulkan includes on some systems. I still need to include the changes that Ray proposes in his comment above. Will be done next week.

This patch is still needed. It removes a TODO, and includes some changes Ray proposed to me in another patch and fixes vulkan includes on some systems. I still need to include the changes that Ray proposes in his comment above. Will be done next week.
Jeroen Bakker added 2 commits 2024-01-11 13:06:53 +01:00
Resolved code-review feedback
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@blender-bot build

@blender-bot build
Jeroen Bakker merged commit 69ac64df54 into main 2024-01-11 13:42:26 +01:00
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Reference: blender/blender#115889
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