Block a user
04dcc64590
Support OSL camera shaders on OptiX
c0bdb22c9a
Cleanup OptiX OSL kernel loading
82f85ea5f8
Cleanup OptiX launch parameter copying
bad95d7d4e
Move OSL camera evaluation to separate header
Fix: only compact if index is a ratio of the number of paths
Yeah, also fine with me, I assume you approve the PR?
WIP: Cycles: Support for custom OSL cameras
7f3a3841a8
WIP: Cycles: Initial OSL camera support
530396289a
USD: make use of our valid() API for consistent validation
e27530e4a2
Merge branch 'blender-v4.3-release'
f408531b9b
Fix #129448: Undoing face set changes produces artifacts on dense mesh
d87f604a0d
Fix #129428: Sculpt undo crash after remesh with deform modifier
Cycles: Implement better ellipse sampling for area lights
Yeah, the test failures are expected, I'll update them when landing.
Cycles: Implement better ellipse sampling for area lights
Good point, I added it (and found a bug while doing so!)
Make depth of field effect for panorama cameras independent of the focal length of the perspective camera
Seems reasonable to me overall. We can also add versioning code to make older files behave correctly, so this would only break forward compatibility (and I think this is a case where it's justified).
Cycles: Implement better ellipse sampling for area lights
Yeah, I'm not super happy with it either - I mostly wanted to make it clear that it's just for reference, not an active part of Cycles itself. scripts
sounds good.
Cycles: Implement better ellipse sampling for area lights
True, I've renamed it to spherical_ellipse_sample_phi
.
Cycles: Implement better ellipse sampling for area lights
Update:
- Implemented CDF remapping and reduced size to 64x64
- I've used a basic x^4 remapping for both axes for now, this appears to be the ideal balance between complexity, max error and…
55e3fb2b35
Add computation script for ellipse LUTs
0644497487
Recompute with higher precision
f61cc8c2d2
Formatting
99fb0f5b6e
Cleanup unused changes
09c8e4b68e
Improve CDF mapping
Fix #69731: Cycles: Vector Pass ignores animated FOV
I've retargeted the branch to 4.3, if the tests pass we can merge this.
Lukas Stockner
pushed to vector_pass_perspective_fov_animation at MarkStead/blender
2024-10-14 15:30:15 +02:00
d40c3d8a92
Removed cameratoraster since it's no longer used, updated comments and fixed formatting
de628185ae
Vector pass (perspective_pre/perspective_post) to use fov_pre/fov_post when perspective camera focal length is animated
2806d54320
Fix #128499: dot dash modifier crashes because of missing attributes
373d77aeb6
Fix #128672: Brush Assets: Wrong catalogs in asset shelf by default
39c1127dc0
Fixes for #128078