Block a user
Render difference with big quad light and ray visibility
Render difference with big quad light and ray visibility
Given the number of changes made to shading since 2.79, I don't think this ticket is realistically actionable anymore.
Crushed Velvet Eevee render problems in Cycles
Crushed Velvet Eevee render problems in Cycles
Appears to be fixed in recent versions (presumably since 4.0 due to the new Principled BSDF).
Incorrect Fresnel layer weight shading on backfacing geometry
Incorrect Fresnel layer weight shading on backfacing geometry
Yeah, this is intended behavior - the Fresnel effect depends on the orientation of the surface, since it's different for light entering vs. exiting a refractive medium.
As a side note, a trick…
f436d45cb6
Merge branch 'blender-v4.2-release'
56ff0d414a
Fix #121032: Shader Node preview crash for muted nodes with multiple editors
8f895ec781
Fix: EEVEE-Next: Wrong sun shadow pixel radius calculation
Regression: Nodes: Crash for muted node group
Fix #121032: Shader Node preview crash for muted nodes with multiple editors
Fix #121032: Shader Node preview crash for muted nodes with multiple editors
774325f9f2
Fix #121032: Shader Node preview crash for muted nodes with multiple editors
92bfb754af
Cleanup: Use unique_ptr for MeshRenderData
24055d1837
Cleanup: Remove unused MeshExtract virtual iteration abstraction
eb4f3516a6
Mesh: Draw: Replace extractor abstraction for attributes buffers
deedbee971
Mesh: Draw: Replace extractor abstraction for UV edit index buffers
Regression: Nodes: Crash for muted node group
I just looked into this a bit - it seems that when ensure_nodetree_previews
calls duplicate_material
, ntreeLocalize
removes the muted node from the copy of the nodetree, so later in…
f3f05f945c
Cycles: Add missing make_uintX definitions for Metal
79ddd07e76
Cleanup: Formatting
Lukas Stockner
deleted branch blue-noise-dithered from LukasStockner/blender
2024-06-05 02:30:00 +02:00