Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner pushed to blender-v4.2-release at blender/blender 2024-06-05 20:25:38 +02:00
27ec99c568 Cycles: Fix building without OpenImageDenoise
Lukas Stockner closed issue blender/blender#54486 2024-06-05 18:17:58 +02:00
Render difference with big quad light and ray visibility
Lukas Stockner commented on issue blender/blender#54486 2024-06-05 18:17:54 +02:00
Render difference with big quad light and ray visibility

Given the number of changes made to shading since 2.79, I don't think this ticket is realistically actionable anymore.

Lukas Stockner closed issue blender/blender#75258 2024-06-05 18:14:35 +02:00
Crushed Velvet Eevee render problems in Cycles
Lukas Stockner commented on issue blender/blender#75258 2024-06-05 18:14:32 +02:00
Crushed Velvet Eevee render problems in Cycles

Appears to be fixed in recent versions (presumably since 4.0 due to the new Principled BSDF).

Lukas Stockner closed issue blender/blender#81108 2024-06-05 18:10:08 +02:00
Incorrect Fresnel layer weight shading on backfacing geometry
Lukas Stockner commented on issue blender/blender#81108 2024-06-05 18:10:04 +02:00
Incorrect Fresnel layer weight shading on backfacing geometry

Yeah, this is intended behavior - the Fresnel effect depends on the orientation of the surface, since it's different for light entering vs. exiting a refractive medium.

As a side note, a trick…

Lukas Stockner pushed to main at blender/blender 2024-06-05 16:28:34 +02:00
f436d45cb6 Merge branch 'blender-v4.2-release'
56ff0d414a Fix #121032: Shader Node preview crash for muted nodes with multiple editors
8f895ec781 Fix: EEVEE-Next: Wrong sun shadow pixel radius calculation
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Lukas Stockner deleted branch fix-121032 from LukasStockner/blender 2024-06-05 16:27:45 +02:00
Lukas Stockner closed issue blender/blender#121032 2024-06-05 16:27:43 +02:00
Regression: Nodes: Crash for muted node group
Lukas Stockner pushed to blender-v4.2-release at blender/blender 2024-06-05 16:27:39 +02:00
56ff0d414a Fix #121032: Shader Node preview crash for muted nodes with multiple editors
Lukas Stockner merged pull request blender/blender#122776 2024-06-05 16:27:38 +02:00
Fix #121032: Shader Node preview crash for muted nodes with multiple editors
Lukas Stockner pushed to fix-121032 at LukasStockner/blender 2024-06-05 16:26:53 +02:00
a99901dfc5 Fix #121032: Shader Node preview crash for muted nodes with multiple editors
Lukas Stockner created pull request blender/blender#122776 2024-06-05 16:06:41 +02:00
Fix #121032: Shader Node preview crash for muted nodes with multiple editors
Lukas Stockner created branch fix-121032 in LukasStockner/blender 2024-06-05 16:05:22 +02:00
Lukas Stockner pushed to fix-121032 at LukasStockner/blender 2024-06-05 16:05:22 +02:00
774325f9f2 Fix #121032: Shader Node preview crash for muted nodes with multiple editors
92bfb754af Cleanup: Use unique_ptr for MeshRenderData
24055d1837 Cleanup: Remove unused MeshExtract virtual iteration abstraction
eb4f3516a6 Mesh: Draw: Replace extractor abstraction for attributes buffers
deedbee971 Mesh: Draw: Replace extractor abstraction for UV edit index buffers
Compare 10 commits »
Lukas Stockner commented on issue blender/blender#121032 2024-06-05 16:03:30 +02:00
Regression: Nodes: Crash for muted node group

I just looked into this a bit - it seems that when ensure_nodetree_previews calls duplicate_material, ntreeLocalize removes the muted node from the copy of the nodetree, so later in…

Lukas Stockner pushed to main at blender/blender 2024-06-05 03:04:55 +02:00
f3f05f945c Cycles: Add missing make_uintX definitions for Metal
79ddd07e76 Cleanup: Formatting
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Lukas Stockner deleted branch blue-noise-dithered from LukasStockner/blender 2024-06-05 02:30:00 +02:00
Lukas Stockner pushed to main at blender/blender 2024-06-05 02:29:59 +02:00
5246fb5a57 Cycles: Implement blue-noise dithered sampling