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Cycles: Various fixes for small area lights
38ed4389ee
Add some tolerance to the area light UV checks
1518b2ca4c
Add fallback option for small solid angle case
c72df868c8
Small tweaks to the spherical rectangle sampling
b5003fa56c
Support "Add -> Image -> Mesh Plane" as a built-in operator
580ddfbd4b
Cleanup: remove outdated reference to "derived" mesh
Cycles: Warning about non-existent Thinfilm parameters in console
Lukas Stockner
deleted branch fix-lookdev-light-default from LukasStockner/blender
2024-05-23 03:00:12 +02:00
Fix: Studiolight: Use correct defaults for selected studio light
Lukas Stockner
deleted branch triangle-sampling-precision from LukasStockner/blender
2024-05-23 02:28:04 +02:00
AGAIN: Lights type of Mesh lights (emission) presents artifacts.
Fix #114515: Cycles: Numerical precision issues in triangle light sampling
Cycles: Implement blue-noise dithered sampling
- Rebased
- Changed "first" to use another blue-noise sequence for the following pixels
- Fixed UI enum mapping
- Moved UI option from debug panel into Advanced panel (some entries are still…
8e0810650d
Cycles: Implement blue-noise dithered sampling
7d5cd60023
EEVEE-Next: adding framebuffer viewport reset to Film
5a83346b47
Fix: EEVEE-Next: Broken Shader compilation
d1782f13c8
Nodes: show extra info tooltip when hovering over text
71d5e49db8
Fix: EEVEE-Next: Nvidia shader compilation error
Fix #114515: Cycles: Numerical precision issues in triangle light sampling
Rebased and removed the unused sin_b_sin_c_2
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Here's a test file, should I add it to the test repo now and include the subrepo bump in this PR? [small_triangle_light.blend](/attachments/490eb…