Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner pushed to triangle-sampling-precision at LukasStockner/blender 2024-05-19 22:36:24 +02:00
54f5807665 Fix #114515: Cycles: Numerical precision issues in triangle light sampling
14233be92f Nodes: hide reroute input socket in sidebar
7d5cd60023 EEVEE-Next: adding framebuffer viewport reset to Film
5a83346b47 Fix: EEVEE-Next: Broken Shader compilation
d1782f13c8 Nodes: show extra info tooltip when hovering over text
Compare 2341 commits »
Lukas Stockner commented on pull request blender/blender#118479 2024-05-19 21:28:42 +02:00
Cycles: Implement blue-noise dithered sampling

"Round" appears to perform worse than "pure" from what I can see.

Two examples here (BMW at 13spp and Cube Diorama at 6spp):

Lukas Stockner created pull request blender/blender#121987 2024-05-19 20:45:56 +02:00
Fix: Studiolight: Use correct defaults for selected studio light
Lukas Stockner pushed to main at LukasStockner/blender 2024-05-19 20:44:40 +02:00
5a83346b47 Fix: EEVEE-Next: Broken Shader compilation
d1782f13c8 Nodes: show extra info tooltip when hovering over text
71d5e49db8 Fix: EEVEE-Next: Nvidia shader compilation error
77d6d7e502 Cleanup: improve naming of node link flag
24873963a6 BLF: String length to cursor position, not INT_MAX
Compare 188 commits »
Lukas Stockner created branch fix-lookdev-light-default in LukasStockner/blender 2024-05-19 20:44:24 +02:00
Lukas Stockner pushed to fix-lookdev-light-default at LukasStockner/blender 2024-05-19 20:44:24 +02:00
b5a00b9b4a Fix: Studiolight: Use correct defaults for selected studio light
5a83346b47 Fix: EEVEE-Next: Broken Shader compilation
d1782f13c8 Nodes: show extra info tooltip when hovering over text
71d5e49db8 Fix: EEVEE-Next: Nvidia shader compilation error
77d6d7e502 Cleanup: improve naming of node link flag
Compare 10 commits »
Lukas Stockner commented on pull request blender/blender#118479 2024-05-19 18:41:12 +02:00
Cycles: Implement blue-noise dithered sampling
  • Regarding performance at e.g. 4 SPP in the viewport: Now that I think about it, "first" should probably do 1 SPP blue noise for the first sample, and (N-1) SPP blue noise for the remaining ones.…
Lukas Stockner commented on pull request blender/blender#118479 2024-05-13 03:08:18 +02:00
Cycles: Implement blue-noise dithered sampling

@blender-bot package +gpu

Lukas Stockner pushed to main at LukasStockner/.profile 2024-05-13 03:07:25 +02:00
c81825b2d0 Update reports/2024.md
Lukas Stockner pushed to main at blender/blender 2024-05-13 02:50:49 +02:00
12bf5ff7d4 Cycles: Cleanup: Remove unused hash function
Lukas Stockner pushed to blue-noise-dithered at LukasStockner/blender 2024-05-13 01:45:35 +02:00
6f0f66e439 Cycles: Implement blue-noise dithered sampling
4a1597e39a Cycles: Add tests for Thin Film in Principled BSDF
db1443249c GPv3: Snap operators for edit mode
e63fef6162 Fix: EEVEE-Legacy: Broken Specular BSDF
b76960673f Fix: DRW: Thread safety in pointcloud IBO builder
Compare 2906 commits »
Lukas Stockner pushed to main at LukasStockner/blender 2024-05-13 01:45:23 +02:00
4a1597e39a Cycles: Add tests for Thin Film in Principled BSDF
db1443249c GPv3: Snap operators for edit mode
e63fef6162 Fix: EEVEE-Legacy: Broken Specular BSDF
b76960673f Fix: DRW: Thread safety in pointcloud IBO builder
73a496121b DRW: PointCloud: Multithread index buffer creation
Compare 994 commits »
Lukas Stockner commented on pull request blender/blender#118479 2024-05-13 01:06:53 +02:00
Cycles: Implement blue-noise dithered sampling

Okay, I've looked into a few ways to improve the behavior here, but not with much success. As a summary of the requirements:

  • We'd like the method to also work well for a prefix of the full…
Lukas Stockner pushed to main at blender/blender 2024-05-12 22:56:45 +02:00
4a1597e39a Cycles: Add tests for Thin Film in Principled BSDF
Lukas Stockner pushed to main at blender/blender-test-data 2024-05-12 22:26:00 +02:00
d8d9c4c5fb Cycles: Add tests for Thin Film in Principled BSDF
Lukas Stockner commented on pull request blender/blender#118477 2024-05-10 01:50:17 +02:00
Cycles: Add thin film iridescence to Principled BSDF

. . . I'll put something together.

I've been looking forward to this for a week now --…

Lukas Stockner pushed to main at blender/blender-developer-docs 2024-05-10 01:47:52 +02:00
38c82be70a Update docs/release_notes/4.2/cycles.md
Lukas Stockner pushed to main at LukasStockner/.profile 2024-05-06 02:40:35 +02:00
cb9e707ec2 Update reports/2024.md
Lukas Stockner commented on pull request blender/blender#121197 2024-05-02 21:33:49 +02:00
Build: Don't use bundled zstd for blosc

Hi, thanks for the info and for looking into it! This isn't urgent or anything, the PR where I wanted to use the multithreading support has many other issues 😅

I mostly figured I'd open this…

Lukas Stockner commented on pull request blender/blender#118477 2024-05-02 14:36:34 +02:00
Cycles: Add thin film iridescence to Principled BSDF

Yes, I can think of a few cases:

  • Reflection with thin film IOR < bulk IOR
  • Reflection with thin film IOR > bulk IOR
  • Transmission with thin film IOR < bulk IOR
  • Transmission with film IOR…