Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner created branch fix-instance-cache in LukasStockner/blender 2024-04-12 01:13:53 +02:00
Lukas Stockner commented on issue blender/blender#109399 2024-04-11 12:36:28 +02:00
Blender LTS: Maintenance Task 3.6

@lichtwerk I can't find the relevant thread in the chat, sorry. As for including the fix or not: Hm, yeah, good question. On the one hand, it does change the output, but on the other hand, the…

Lukas Stockner pushed to main at LukasStockner/.profile 2024-04-08 03:31:57 +02:00
2b3d66d34c Update reports/2024.md
Lukas Stockner commented on issue blender/blender#74517 2024-04-08 03:27:40 +02:00
"Regression" : Using normal or bump maps in cycles produces flat washed-out shading (caused by terminator softening)

Hi @LukasStockner, I understand that this was deliberate, but can you explain why? What's the use case where someone would want flat washed-out shading that's inconsistent with EEVEE?

Normal…

Lukas Stockner approved blender/blender#120216 2024-04-05 02:01:42 +02:00
Fix #120119: Area lamp artifacts in Cycles with light trees

Yes, I also agree that going with sd->N is correct here. It's unfortunate, but well, non-physical tricks only get you so far. Arguably we have this issue with some other features as well (such as the classic "object is visible to diffuse/glossy rays, but not shadow rays" topic), but normal maps in particular feel like something so basic that they need to just work without any MIS-relayed traps.

Lukas Stockner closed issue blender/blender#77722 2024-04-01 22:50:54 +02:00
Ambiant Occlusion cycle node gives artecacts when the mesh has Custom Split normals
Lukas Stockner commented on issue blender/blender#77722 2024-04-01 22:50:51 +02:00
Ambiant Occlusion cycle node gives artecacts when the mesh has Custom Split normals

Can't reproduce this in 3.3, 3.6 or 4.1, so I'll assume that it's fixed for now. If someone can still reproduce this, feel free to reopen.

Lukas Stockner closed issue blender/blender#77246 2024-04-01 22:47:22 +02:00
Bump node results are affected by camera angle in Cycles
Lukas Stockner commented on issue blender/blender#77246 2024-04-01 22:47:18 +02:00
Bump node results are affected by camera angle in Cycles

As of 4.1, there now is an option to disable the normal correction, so I think we can close this.

Lukas Stockner closed issue blender/blender#74014 2024-04-01 20:59:26 +02:00
Bake artifacts with multimaterial in object
Lukas Stockner commented on issue blender/blender#74014 2024-04-01 20:59:23 +02:00
Bake artifacts with multimaterial in object

Can't reproduce this in 3.3, 3.6 or 4.1, so I'll assume that it's fixed for now. If someone can still reproduce this, feel free to reopen.

Lukas Stockner closed issue blender/blender#74517 2024-04-01 20:46:50 +02:00
"Regression" : Using normal or bump maps in cycles produces flat washed-out shading (caused by terminator softening)
Lukas Stockner commented on issue blender/blender#74517 2024-04-01 20:46:46 +02:00
"Regression" : Using normal or bump maps in cycles produces flat washed-out shading (caused by terminator softening)

For the record: This is/was not a bug, the normal correction was deliberately added and is working as intended.

For cases where it is not desired, 4.1 now has a "Bump Map Correction" option in…

Lukas Stockner closed issue blender/blender#73376 2024-04-01 20:38:32 +02:00
Shadow catcher problem with holdout collection
Lukas Stockner commented on issue blender/blender#73376 2024-04-01 20:38:28 +02:00
Shadow catcher problem with holdout collection

Can't reproduce this in 3.3, 3.6 or 4.1, so I'll assume that it's fixed for now (3.x got a big shadowcatcher rework, so it would make sense). If someone can still reproduce this, feel free to reopen.

Lukas Stockner commented on issue blender/blender#70114 2024-04-01 20:26:30 +02:00
Particle System missing on right eye when renderd via terminal

Also fixes #73221 actually.

Lukas Stockner commented on issue blender/blender#73221 2024-04-01 20:26:16 +02:00
Render has distortion with stereo, panoramic and motion blur

I'm pretty sure that this is a similar issue as in #70114, the suggested fix there also fixes this.

Lukas Stockner commented on issue blender/blender#107589 2024-04-01 20:20:52 +02:00
Regression: Failure to render stereoscopy correctly in background (rendering of curve objects with cycles and motion blur)

I'm pretty sure that this is the same issue as in #70114, the suggested fix there also fixes this.

Lukas Stockner commented on issue blender/blender#70114 2024-04-01 20:19:33 +02:00
Particle System missing on right eye when renderd via terminal

I think I found the issue here:

After the first view syncs the data into Cycles, it calls BlenderSync::free_data_after_sync, which frees the object caches (and therefore also the particle…

Lukas Stockner closed issue blender/blender#71067 2024-03-31 18:04:58 +02:00
Shading or Lighting Discrepancy issue