Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner commented on issue blender/blender#71067 2024-03-31 18:04:54 +02:00
Shading or Lighting Discrepancy issue

Yeah, this is expected.

Path tracers have two ways to sample lighting - they can trace a bounce ray and randomly hit the light source, or they can deliberately sample the light source.…

Lukas Stockner closed issue blender/blender#70800 2024-03-31 17:55:21 +02:00
Issue with toggling fullscreen in camera view in cycles
Lukas Stockner commented on issue blender/blender#70800 2024-03-31 17:55:18 +02:00
Issue with toggling fullscreen in camera view in cycles

Can't reproduce this in 3.4, 3.6 or 4.1, so I'll assume that it's fixed for now. If someone can still reproduce this, feel free to reopen.

Lukas Stockner closed issue blender/blender#71004 2024-03-31 17:49:02 +02:00
Changing the 'Render Region' when rendering with Python with 'Persistent Images' checked results in glitched renders
Lukas Stockner commented on issue blender/blender#71004 2024-03-31 17:48:58 +02:00
Changing the 'Render Region' when rendering with Python with 'Persistent Images' checked results in glitched renders

Can't reproduce this in 3.4, 3.6 or 4.1, so I'll assume that it's fixed for now (3.x introduced many changes to how Persistent Data works, so it would make sense). If someone can still reproduce…

Lukas Stockner closed issue blender/blender#71597 2024-03-31 17:37:47 +02:00
Flipped one-sided emission in a mirrored object
Lukas Stockner commented on issue blender/blender#71597 2024-03-31 17:37:43 +02:00
Flipped one-sided emission in a mirrored object

Can't reproduce anymore, probably fixed between 3.4 and 3.6 (my guess would be 39c30f6983009847d010856bee8a193a8ee3e73c, which would make this a duplicate of #89037).

Lukas Stockner closed issue blender/blender#72133 2024-03-31 17:32:46 +02:00
Viewport material is darker than the rendered version
Lukas Stockner commented on issue blender/blender#72133 2024-03-31 17:32:42 +02:00
Viewport material is darker than the rendered version

Can't reproduce anymore, appears to have been fixed somewhere between 3.4 and 3.6.

Lukas Stockner pushed to main at LukasStockner/.profile 2024-03-25 02:09:44 +01:00
a62a4b8b08 Update reports/2024.md
Lukas Stockner pushed to main at blender/blender 2024-03-25 01:47:52 +01:00
05a9f96446 Fix: Add missing callback reset in RE_InitRenderCB
Lukas Stockner closed issue blender/blender#69296 2024-03-25 00:47:55 +01:00
Denoising - artefacts when transparent background is enabled
Lukas Stockner commented on issue blender/blender#69296 2024-03-25 00:47:51 +01:00
Denoising - artefacts when transparent background is enabled

Can't reproduce with OpenImageDenoise, so I'll assume this was specific to the old denoiser.

Lukas Stockner closed issue blender/blender#65887 2024-03-25 00:43:13 +01:00
Half-transparent hair produce wrong depth and mist pass in Cycles
Lukas Stockner commented on issue blender/blender#65887 2024-03-25 00:43:09 +01:00
Half-transparent hair produce wrong depth and mist pass in Cycles

Depth appears to be fixed in recent versions. Mist is still noisy, but that's inherent to how it's computed - with enough samples and/or denoising, it converges to the expected result.

Since…

Lukas Stockner closed issue blender/blender#65808 2024-03-25 00:27:32 +01:00
Crash when baking a normal map from procedural materials
Lukas Stockner commented on issue blender/blender#65808 2024-03-25 00:27:29 +01:00
Crash when baking a normal map from procedural materials

Can't reproduce anymore. Based on the stacktrace, this appears to be a duplicate of #77106, which was fixed in 389d5504120fb1a331a13118979a896b7e31ee0f.

Lukas Stockner closed issue blender/blender#65793 2024-03-25 00:04:46 +01:00
Volume voxels visible in compositing (Cycles)
Lukas Stockner commented on issue blender/blender#65793 2024-03-25 00:04:43 +01:00
Volume voxels visible in compositing (Cycles)

The attached file doesn't work in 4.x anymore, but I'm pretty sure that this is just a sampling artifact. In voxels that contain some volume density, Cycles has to perform volume sampling, and…

Lukas Stockner pushed to main at blender/blender 2024-03-24 23:58:45 +01:00
02a488d0fe Fix #61042: Cycles: Various Toon BSDF issues