Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner pushed to main at blender/blender 2024-08-12 14:52:52 +02:00
d8f550875b Fix #124038: Performance issue with color sampling in 3D Viewport
Lukas Stockner deleted branch colorpicker-3dview from LukasStockner/blender 2024-08-12 14:52:51 +02:00
Lukas Stockner closed issue blender/blender#124038 2024-08-12 14:52:50 +02:00
Performance issue with color sampling
Lukas Stockner merged pull request blender/blender#126072 2024-08-12 14:52:48 +02:00
Fix #124038: Performance issue with color sampling in 3D Viewport
Lukas Stockner commented on issue blender/blender#75123 2024-08-11 22:53:58 +02:00
Cycles AOVs: Wrong, unclamped RGB values when Alpha/Transparency map used in Shader

@LukasStockner Hey, any chance to take a look at this one? :)

Sure - I looked into this a while ago, I remember that it wasn't a trivial fix but we should definitely be able to do better…

Lukas Stockner commented on issue blender/blender#125216 2024-08-08 14:11:59 +02:00
Cycles: Improve performance for transparency and volume

our microdisplacement code

Which part are you refering to?

It's been years since I looked I to this the last time, but if I remember correctly, it works by storing each primitive as…

Lukas Stockner commented on issue blender/blender#125216 2024-08-08 13:55:43 +02:00
Cycles: Improve performance for transparency and volume

For the material in the screenshot above, the third one is relevant

This only simplifies shading, intersection will be as expensive since we need to record the intersection and shade…

Lukas Stockner commented on issue blender/blender#125216 2024-08-08 13:48:07 +02:00
Cycles: Improve performance for transparency and volume

Another smaller idea: We could turn Shadow Ray Visibility into a "Both/Front only/Neither" enum instead of a Boolean. Not sure how much it would help though.

Lukas Stockner commented on issue blender/blender#125216 2024-08-08 13:41:01 +02:00
Cycles: Improve performance for transparency and volume

Context on my observation/plan:

SVM currently has four mechanisms to skip unnecessary work:

  • Remove/simplify/constant-fold nodes at graph optimization stage (shared across Surface/Volume/Displ…
Lukas Stockner pushed to colorpicker-3dview at LukasStockner/blender 2024-08-08 03:37:18 +02:00
ab031d958d Fix #124038: Performance issue with color sampling in 3D Viewport
Lukas Stockner created pull request blender/blender#126072 2024-08-08 02:26:01 +02:00
Fix #124038: Performance issue with color sampling in 3D Viewport
Lukas Stockner created branch colorpicker-3dview in LukasStockner/blender 2024-08-08 02:25:13 +02:00
Lukas Stockner pushed to colorpicker-3dview at LukasStockner/blender 2024-08-08 02:25:13 +02:00
d062a245a4 Fix #124038: Performance issue with color sampling in 3D Viewport
b119e1a497 Cycles: Fix potential NaN in normal mapping
c20bb31325 Refactor: Encapsulate SculptSession#active_vertex
Compare 3 commits »
Lukas Stockner pushed to main at blender/blender 2024-08-08 00:49:01 +02:00
90bcc3b5dc Fix #124646: Cycles: Point Density node still works on surfaces in OSL
Lukas Stockner deleted branch fix-pointdensity-osl from LukasStockner/blender 2024-08-08 00:49:00 +02:00
Lukas Stockner closed issue blender/blender#124646 2024-08-08 00:48:59 +02:00
Point Density node works on surfaces in OSL
Lukas Stockner merged pull request blender/blender#125928 2024-08-08 00:48:56 +02:00
Fix #124646: Cycles: Point Density node still works on surfaces in OSL
Lukas Stockner approved blender/blender#125919 2024-08-07 16:48:14 +02:00
Fix #114940: Cycles: GGX roughness has abrupt cutoff

Nice, makes sense that that would help.