Fix: Cycles: Rendering of the Principled BSDF when using adaptive kernel compilation #128003
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Reference: blender/blender#128003
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Delete Branch "Alaska/blender:fix-adaptive-principled"
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Fixes a issue where the Principled BSDF would render incorrectly if
__SUBSURFACE__
is off. Which is common when using adaptive kernelcompilation (a unsupported Cycles feature).
That is a good find!
In a way it is kind of annoying to have such ifdef-ed offsets. I wonder if always doing
read_node()
will have a measurable impact on performance (as in, remove ifdef around theread_node
). This is something we do insvm_node_closure_bsdf_skip()
where we do 4read_node()
instead of changing offset manually. If we can avoid branching in preprocessor that'd be easier for read.If not, maybe we can have
skip_node(num_nodes_to_skip)
to kind of hide the offset magic, and also use it insvm_node_closure_bsdf_skip
?I'll take a look at the performance cost of always reading the node later today.
If the performance impact is meaningful, then I'll implement
skip_nodes
. Just checking, this is what you had in mind?I switched to just reading the node rather than having
offset++
orskip_nodes()
because it's cleaner.I ran some benchmarks comparing
offset++
to just reading the node and the results weren't consistent enough to convince me that there was any meaningful performance difference between reading the node and just increasing the offset.What I mean by this was that in my testing, sometimes reading the node was faster, sometimes just increasing the offset was faster. And the difference in performance was within the margin for error and which was faster could flip when re-testing.
e19f05dd2f
to7832265127
Thanks for the update and benchmarking!