Block a user
GPv3: Opacity modifier
That seems a bit unnecessary here.
- The attributes are all floats, no need to handle different types.
- The math is weird and undocumented. In the "uniform" mode it uses
1 - current
as some…
GPv3: Opacity modifier
Haha yeah, this is the result of me trying to make sense of the logic of the old modifier.
Placeholders for non-pointer properties in
uiItemPointerR
Lukas Tönne
pushed to ui-placeholder-for-string-props at LukasTonne/blender
2024-01-16 13:57:15 +01:00
f01b436fea
Placeholders for non-pointer properties in
uiItemPointerR
.
8954099042
EEVEE: Fix Lights On High-res Monitors
Lukas Tönne
created branch ui-placeholder-for-string-props in LukasTonne/blender
2024-01-16 13:57:15 +01:00
Node Editor: Image and Principled have missing Enums in properties inspector
Lukas Tönne
deleted branch node-sidebar-panel-buttons from LukasTonne/blender
2024-01-16 13:38:09 +01:00
Fix #115727: Draw panel buttons in the node editor side bar
e5e2647e46
C++ style casts.
d600c0f5ac
Skip hardness modulation if the attribute does not exist.
dc1961e798
points_range -> points
GPv3: Opacity modifier
I suppose it could. The old modifier is quite inconsistent in how the "uniform" setting is applied (confusingly called "normalized" internally). In the color modes (stroke, fill) it then applies…
e99e274f81
Use generic attributes for vertex group weights.
adce5588c5
Merge branch 'main' into gp3-opacity-modifier
c4aef91652
Fix: GPv3: Selection not working in crazyspace
211f6ddd29
Refactor: Anim, add ATTR_WARN_UNUSED_RESULT to some functions
24565cc905
create_release_notes: include 3.6 LTS gitea issue
GPv3: Opacity modifier
Took some explaining from @filedescriptor how this works (maybe a good topic for technical docs?). As far as i understand the VArray
wrapper for the curves->deform_verts()
is ok here, since…
Lukas Tönne
pushed to fix-node-socket-subtype-idnames at LukasTonne/blender
2024-01-16 10:55:56 +01:00
2d8b75a7e3
Fix bl_node_group_compat test.
Fix #115727: Draw panel buttons in the node editor side bar
I've added the panel layouts now.
I just tried and it seems relatively straightforward, though I don't think this handles nested panels correctly. I'm a bit unsure about how the iterator and…