I set up debugging in vscode for a custom Debug build of pugixml, and figured out that i need to LD_PRELOAD
the library as well as set the LD_LIBRARY_PATH
in order to get gdb to work with it.…
Making this a known issue, mantaflow isn't actively maintained. Changing force strength will likely break existing files.
What @Calra said is correct, it's automatically switching to "Path" render mode for hair, but not switching back to "Halo" when going back to Emitter mode.
Will mark this a known issue since…
While looking at the test file i reduced the particle count to 1 for debugging, and i noticed that the "good" object (top) with a single particle looks exactly like the "bad" object with a…
Will make this a known issue, particles are not actively maintained any more.
This appears to be a Mantaflow bug. The settings for open borders are passed through straight to its API, it doesn't look like there is much we can do on the Blender side. Will make this a known…
Can confirm in the original setup. It starts working if the torus is moved away from the origin. This might be some kind of overlap check to detect if a source is active or so, hard to tell. Will…
Loading files with unregistered node types is supported now. I don't see any actionable repro steps here, so i'm going to assume it's working now.
Can confirm the issue, but can't say why this is happening. It seems to temporarily go away when i rebake the particles, but comes back after disabling and reenabling one of them. I'm not going to…
I think the drawing code simply limits the number of points/paths it uses by the percentage, meaning that it relies on sufficient randomization to make this look like "thinning out" rather than…
Marking this as a known issue since particles are not maintained any more and this seems to be hard to fix anyway.
I can't repro this bug. Since this is 4 years old i'm going to assume whatever caused it is fixed now.