Lukas Tönne LukasTonne
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-16 10:00:13 +02:00
0a698d6458 Merge branch 'main' into geometry-nodes-rb-component
81de8f388e Fix: Geometry Nodes: Field inferencing takes dangling reroutes into account
eaa5542314 Merge branch 'blender-v4.2-release'
bf738fd35a Build: add missing ROCm installation step
9a2ff022a7 Fix: Nodes: Lack of dash on fields links
Compare 37 commits »
Lukas Tönne commented on issue blender/blender#82488 2024-07-15 18:00:37 +02:00
Mantaflow - force fields have very low influence compare to 2.90.1

Making this a known issue, mantaflow isn't actively maintained. Changing force strength will likely break existing files.

Lukas Tönne commented on issue blender/blender#82104 2024-07-15 17:56:32 +02:00
Particle System switching between Emitter/Hair "Viewport Display" sticks to Hair-Viewport-Display-Settings

What @Calra said is correct, it's automatically switching to "Path" render mode for hair, but not switching back to "Halo" when going back to Emitter mode.

Will mark this a known issue since…

Lukas Tönne commented on issue blender/blender#81957 2024-07-15 17:41:53 +02:00
Particle Systems don't inherit object velocity when emitted on one frame.

While looking at the test file i reduced the particle count to 1 for debugging, and i noticed that the "good" object (top) with a single particle looks exactly like the "bad" object with a…

Lukas Tönne commented on issue blender/blender#81719 2024-07-15 15:21:50 +02:00
Hair: changing children related settings in objectmode dont show when switching to particle editmode

Will make this a known issue, particles are not actively maintained any more.

Lukas Tönne commented on issue blender/blender#81442 2024-07-15 15:17:24 +02:00
Smoke does not leave through open domain boundary

This appears to be a Mantaflow bug. The settings for open borders are passed through straight to its API, it doesn't look like there is much we can do on the Blender side. Will make this a known…

Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-15 14:58:38 +02:00
e185bcbdfa Some more tests.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-15 14:19:14 +02:00
f3f78ef4f0 Added a test file for physics geometry.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-15 13:58:12 +02:00
c1fdfd051f Merge branch 'main' into geometry-nodes-rb-component
a33b1a8da0 Fix: GPv3: Sculpt mode crash after brush assets merge
088b885087 UI: Remove unused brush preview icons, now replaced by asset previews
f08d72fceb Merge branch 'blender-v4.2-release'
4d6ba7604d Fix #124584: VSE thumbnail transparency for muted strips is wrongly stored in cache
Compare 68 commits »
Lukas Tönne commented on issue blender/blender#81423 2024-07-15 13:03:20 +02:00
adding outflow object removes smoke from viewport

Can confirm in the original setup. It starts working if the torus is moved away from the origin. This might be some kind of overlap check to detect if a source is active or so, hard to tell. Will…

Lukas Tönne closed issue blender/blender#81419 2024-07-15 12:53:46 +02:00
Blender sometimes crashes when loading a file with unregistered nodes
Lukas Tönne commented on issue blender/blender#81419 2024-07-15 12:53:42 +02:00
Blender sometimes crashes when loading a file with unregistered nodes

Loading files with unregistered node types is supported now. I don't see any actionable repro steps here, so i'm going to assume it's working now.

Lukas Tönne commented on issue blender/blender#81358 2024-07-15 12:47:42 +02:00
Particle Texture influence broken when using two particle system on the same object

Can confirm the issue, but can't say why this is happening. It seems to temporarily go away when i rebake the particles, but comes back after disabling and reenabling one of them. I'm not going to…

Lukas Tönne commented on issue blender/blender#81117 2024-07-15 12:26:00 +02:00
Low hair children and viewport display numbers cause hair to be excluded from parts of the mesh

I think the drawing code simply limits the number of points/paths it uses by the percentage, meaning that it relies on sufficient randomization to make this look like "thinning out" rather than…

Lukas Tönne commented on issue blender/blender#81103 2024-07-15 12:10:36 +02:00
Bug in particle system - missing particles representations

Marking this as a known issue since particles are not maintained any more and this seems to be hard to fix anyway.

Lukas Tönne closed issue blender/blender#81087 2024-07-15 12:01:13 +02:00
Smoke and Fire simulation bug
Lukas Tönne commented on issue blender/blender#81087 2024-07-15 12:01:09 +02:00
Smoke and Fire simulation bug

I can't repro this bug. Since this is 4 years old i'm going to assume whatever caused it is fixed now.

Lukas Tönne closed issue blender/blender#76401 2024-07-15 12:00:22 +02:00
Linked collection with smoke simulation cached doesn't work
Lukas Tönne commented on issue blender/blender#76401 2024-07-15 12:00:15 +02:00
Linked collection with smoke simulation cached doesn't work

Ok, will consider it a feature then. At least it's neither a nodes nor a physics bug.

Lukas Tönne reopened issue blender/blender#80877 2024-07-15 11:49:45 +02:00
Quick smoke vorticity is broken.