I don't think there is a simple fix on the Blender side for this. It's a limitation of the constraint solver, which works by adding impulse to bodies in order to solve constraints. In a highly…
Marking as a known issue, particles are not actively maintained.
Seems to work just fine in 4.3, closing.
Can't repro the crash but i'm also seeing the dependency cycles. Bullet integration is not actively maintained, so i'm closing this.
Marking as a known issue, mantaflow integration isn't maintained.
Tagging as known issue, particles are not actively maintained.
Particles are unmaintained, will move this to Known Issue.
I don't think this is a bug but by design: Switching from Modular
to Replay
clears the cache, but seems intentional. The documentation isn't clear about this, but it doesn't seem fundamentally…
This actually works now! Closing.
It looks like the fluid sim is loading the cache correctly, but the instancing code is not drawing/rendering the data. I'm not familiar with that code though.