• Joined on 2023-02-28
MKRelax deleted branch feature-docker-env from MKRelax/flamenco 2024-02-26 16:36:13 +01:00
MKRelax pushed to feature-docker-env at MKRelax/flamenco 2024-02-26 02:04:26 +01:00
d18bcd6110 Set user (UID) and group id (GID)
949c78a327 Add cache volume for go files
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MKRelax pushed to worker-use-blender-from-env at MKRelax/flamenco 2024-02-25 22:19:21 +01:00
46ab0075fb Added env_variable to Manager Setup Assistant
d37d33a8b9 Return blender path from environment (api.BlenderPathSourceEnvVariable)
2b5f27c2b8 OAPI: regenerate code
b385c00c43 OAPI: Add env_variable to BlenderPathSource
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MKRelax created branch feature-docker-env in MKRelax/flamenco 2024-02-25 21:57:59 +01:00
MKRelax pushed to feature-docker-env at MKRelax/flamenco 2024-02-25 21:57:59 +01:00
b634c6ba22 Docker container (first version)
MKRelax commented on pull request studio/flamenco#104193 2024-02-25 06:19:35 +01:00
Worker: check BLENDER_CMD environment variable (for multi-GPU Eevee rendering)

I moved my files to WSL (Linux) which makes development much easier. Updated the OAPI and now returning a api.BlenderPathSourceEnvVariable for environment paths. The EnvironmentVariable

MKRelax pushed to worker-use-blender-from-env at MKRelax/flamenco 2024-02-25 06:09:27 +01:00
42660941e5 Added env_variable to Manager Setup Assistant
MKRelax pushed to worker-use-blender-from-env at MKRelax/flamenco 2024-02-25 05:29:48 +01:00
5d23bb5652 Return blender path from environment (api.BlenderPathSourceEnvVariable)
f9cfe622f3 OAPI: regenerate code
0ff0b0a0de OAPI: Add env_variable to BlenderPathSource
Compare 3 commits »
MKRelax pushed to worker-use-blender-from-env at MKRelax/flamenco 2024-02-25 01:09:12 +01:00
9d77497e51 Fix worker output by checking the environment in CheckBlender()
dc1077c4cf Changed event message to "using blender from FLAMENCO_BLENDER_PATH"
cbbe96d500 Clear environment before test, use assert.noError()
4dd489ac01 Replaced BLENDER_CMD environment variable with FLAMENCO_BLENDER_PATH (using a constant)
b31c664afb Worker: use BLENDER_CMD environment variable if available
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MKRelax commented on pull request studio/flamenco#104193 2024-02-24 18:51:27 +01:00
Worker: check BLENDER_CMD environment variable (for multi-GPU Eevee rendering)

@dr.sybren It's been a while indeed...

From a functional point of view, I think it's very valueable to have workers use their own instance of the Blender executable. In my case, I have 8…

MKRelax opened issue blender/blender#118307 2024-02-15 02:50:00 +01:00
Outliner Crashes when a bone has an extra constraint added to library override.
MKRelax commented on issue blender/blender#113538 2023-12-29 17:35:40 +01:00
"Copy Location" Constraint using "Vertex Group" seem to not work when Simulation Nodes are Cached to Disk.

Can confirm that this is still a problem in Blender 4.0.2. After baking Simulation Zones and reloading the file, all "Track To" and "Copy Location" constraints stop working. I have many simulation…

MKRelax commented on issue blender/blender#112623 2023-09-23 14:56:05 +02:00
Blender 3.6 crashes when opening 3.5 files with library overrides / shape keys.

@mano-wii I have spent a full day debugging and trying to create a simplified setup, but to no avail. It seems that library overrides are processed in some multitreaded way (or otherwise in a…

MKRelax commented on issue blender/blender#112623 2023-09-20 16:24:44 +02:00
Blender 3.6 crashes when opening 3.5 files with library overrides / shape keys.

Addition: Looking at the code, I can't see how the commit I mentioned would be the culprit TBH. Some more debugging revealed that this commit crashes most of the time, but sometimes it loads…

MKRelax opened issue blender/blender#112623 2023-09-20 14:23:56 +02:00
Blender 3.6 crashes when opening 3.5 files with library overrides / shape keys.
MKRelax opened issue blender/blender#112548 2023-09-18 23:26:23 +02:00
Assertion fails when parenting a library override to a bone.
MKRelax closed issue blender/blender#111978 2023-09-15 10:20:29 +02:00
Geometry disappearing when using simulation zone
MKRelax commented on issue blender/blender#111978 2023-09-15 10:20:26 +02:00
Geometry disappearing when using simulation zone

Commit e55ca270e2 (to repair a failed assertion in 3.6) also fixes this. There is no more need to backport the 4.0…

MKRelax closed pull request blender/blender#112110 2023-09-15 10:14:29 +02:00
Fix #111978: Passthrough if there is no simulation state (backport to 3.6)
MKRelax commented on pull request blender/blender#112110 2023-09-15 10:14:27 +02:00
Fix #111978: Passthrough if there is no simulation state (backport to 3.6)

Totally agree. The only purpose of this PR was to save you time when backporting the fix from 4.0 to 3.6. But apparently there were other problems (the failing assertion from https://projects.blend