Mike MMMM
  • Joined on 2019-12-02
Mike commented on issue blender/blender#119037 2024-03-04 18:19:37 +01:00
bpy.types.NodeTree.inputs and bpy.types.NodeTree.outputs have vanished

Hi, thanks for the report. API has been changed for nodetree in 4.0, see: https://developer.blender.org/docs/release_notes/4.0/python_api/#node-groups use tree.interface.item_tree

Thanks.…

Mike opened issue blender/blender#119037 2024-03-04 01:08:04 +01:00
bpy.types.NodeTree.inputs and bpy.types.NodeTree.outputs have vanished
Mike commented on issue blender/blender#110480 2023-07-26 03:24:13 +02:00
Geometry Nodes: Split Edges Node randomly reindexes all edges

I would suggest using a boolean attribute for selections. Did you consider that?

-_- You're kidding right?

One of my projects is over 18,000 nodes. There's no realistic way to know where…

Mike commented on issue blender/blender#110480 2023-07-26 02:34:34 +02:00
Geometry Nodes: Split Edges Node randomly reindexes all edges

o_0 I have to use indices. There is no other options to select exactly the points/edges/faces I need.
There isn't any reason to go through all the extra work to change indices of existing…

Mike commented on issue blender/blender#110005 2023-07-26 01:40:59 +02:00
Regression: Geometry Nodes: Edge Split node crash

Please make the end result of "Split Edges" not reindex the existing edges. That breaks a lot of things. blender/blender#110480

Thanks for the hard work!

Mike commented on issue blender/blender#110480 2023-07-26 01:14:17 +02:00
Geometry Nodes: Split Edges Node randomly reindexes all edges

It's hard to tell, but it looks like this revision broke indexing:

blender/blender#108826

It looks like 430 randomly shuffles the index around for no…

Mike reopened issue blender/blender#110480 2023-07-26 00:06:47 +02:00
Geometry Nodes: Split Edges Node randomly reindexes all edges
Mike commented on issue blender/blender#110480 2023-07-26 00:06:42 +02:00
Geometry Nodes: Split Edges Node randomly reindexes all edges

When you split an edge, all existing edges keep their index, and the new one gets the first available index.

It's not supposed to just jumble them up. It worked fine in 3.6 beta.

Mike closed issue blender/blender#110480 2023-07-26 00:05:40 +02:00
Geometry Nodes: Split Edges Node randomly reindexes all edges
Mike commented on issue blender/blender#110480 2023-07-26 00:05:38 +02:00
Geometry Nodes: Split Edges Node randomly reindexes all edges

If the geometry changes, the indices can be anything?

No.

Mike opened issue blender/blender#110480 2023-07-25 23:19:55 +02:00
Split Edges Node randomly reindexes all edges in 4.0 (Geometry Nodes
Mike closed issue blender/blender#110172 2023-07-16 19:07:10 +02:00
Geometry Nodes: Seperate/Delete (By faces) generates an unexpected result
Mike commented on issue blender/blender#110172 2023-07-16 19:07:07 +02:00
Geometry Nodes: Seperate/Delete (By faces) generates an unexpected result

Confirmed. This is fixed in 4.0 Alpha. Thanks!

Mike commented on issue blender/blender#110172 2023-07-16 18:34:53 +02:00
Geometry Nodes: Seperate/Delete (By faces) generates an unexpected result

I can reproduce this in last 3.6, but not in last 4.0. Can you confirm?

Downloading 4.0A now to verify.

Mike reopened issue blender/blender#110172 2023-07-16 18:18:03 +02:00
Geometry Nodes: Seperate/Delete (By faces) generates an unexpected result
Mike commented on issue blender/blender#110172 2023-07-16 18:18:00 +02:00
Geometry Nodes: Seperate/Delete (By faces) generates an unexpected result

I included all the requested info in the last post.

But hear it is again.

System Information Operating system: All Graphics card: All

Blender Version Broken: All Worked:…

Mike opened issue blender/blender#110172 2023-07-16 16:59:14 +02:00
GeometryNodes: Seperate/Delete (By faces) generates an unexpected result
Mike commented on issue blender/blender#109429 2023-06-28 19:32:29 +02:00
Geometry Nodes: Extrdue Mesh, Faces, Individual is non-deterministic.

Never mind. I figured it out. It starts with the edge that has the lowest summation of edge indices. Then goes to the edge connected to B vertex of "current edge".

Mike commented on issue blender/blender#109429 2023-06-28 04:43:24 +02:00
Geometry Nodes: Extrdue Mesh, Faces, Individual is non-deterministic.

Thanks for the report and for digging into the code, but this actually isn't a bug. The two functions use different implementations for performance reasons; the "individual" mode is much faster…