Regression: Geometry Nodes: Edge Split node crash #110005
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Reference: blender/blender#110005
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System Information
Operating system: NA
Graphics card: NA
Blender Version
Broken: current 3.6 branch (
0a13a7841c
)Worked: ???
Short description of error
Opening
pro/shots/070_ending/070_0030/070_0030.lighting.blend
r2689
from Pets project crashes in debug build:Thanks for the report. Here are some easier steps to reproduce the bug:
The bug also affects the
main
branch.Modeling/geometrynode - 3.6 - Crash (assert) when opening some Pets production file with debug buildto Geometry Nodes: Edge Split node crashCaused by:
eff0f54e44
@HooglyBoogly /
Geometry Nodes: Edge Split node crashto Regression: Geometry Nodes: Edge Split node crashCan this get absolute priority please?
It's not only extremely bad to have that in current studio build (makes it impossible to use debug build on any Pets production file), but 3.6.1 is going to be released next week, and this must absolutely be fixed by then imho.
Yes, Hans is working on the fix already.
I've been working on the proper fix here. I'm on vacation next week though so I reverted the bad commit in 3.6 and main. I reopened the original report #109236.
I'm working on the proper fix in https://projects.blender.org/HooglyBoogly/blender/src/branch/split-edges-rewrite-2
Almost finished there I think. But some time off will probably help me finish it up with a clearer head anyway. The change got large, since I think it's better long term if 3.6 and main match up, and I understand the code and am confident it's working a "good" way.
Please make the end result of "Split Edges" not reindex the existing edges. That breaks a lot of things.
#110480
Thanks for the hard work!
Hello,
I think that is not working right on the 3.6.1 LTS that is available on the download page.
The videos below show how it functions in 3.6.1, 3.6.0 Beta.