Regression: Split Edges node skips loose edges #109236
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.23
Broken: version: 3.6.0 Beta, branch: blender-v3.6-release, commit date: 2023-06-21 21:04, hash:
Worked: 3.6.0 Alpha, branch: main, commit date: 2023-05-16 23:35, hash:
Short description of error
Split Edge node do not split edge lines to individual edges.
Exact steps for others to reproduce the error
- In Geometry Nodes:
a. Add Mesh Line node.
b. Add Split Edge node.
c. Mesh Line -> Split Edge -> Group Output node.
- Apply modifier.
- Go to edit mode.
Notice the loos vertices and the still connected edges.
As far as I could tell from the information provided by the viewer node, the Split edge node seemed to actually work (it results in 4 edges, 8 vertices for this simple test).
@emilian Vertices is not connected, there is just 4 connected edges and 3 dangling points.
Oh, ok, sorry for the noise then.
In my case I found out the problem was comming from the "mesh to curve" node, it merges again the already splited vertices.
@JuanManuelLynch In your case, Edge Split node didn't splite edges at all. Mesh to Curve just delete dangling point.
@mod_moder Are you sure? In both versions I get same output from the split edges, 3 vertices go into the split edges node and 4 come out
Please apply the Edge Split node as modifier and go into edit mode
The problem is still present on the latest LTS release 3.6.2
No due date set.
No dependencies set.
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