MVPuccino
  • Joined on 2023-06-10
MVPuccino closed issue blender/blender#122286 2024-05-27 10:28:23 +02:00
EEVEE-Next: Broken Shadows in Viewport when Volumes are involved
MVPuccino commented on issue blender/blender#122286 2024-05-27 10:28:20 +02:00
EEVEE-Next: Broken Shadows in Viewport when Volumes are involved

I can't reproduce the bug anymore. Perhaps it has been fixed by a commit prior to the daily build since it doesn't manifest either in the daily build or in the latest commit compile. Either way,…

MVPuccino opened issue blender/blender#122287 2024-05-26 19:30:40 +02:00
EEVEE-Next: (Probable Regression) Adding both Surface and Volume inputs to the Material Output renders both.
MVPuccino opened issue blender/blender#122286 2024-05-26 18:37:21 +02:00
EEVEE-Next: Broken Shadows in Viewport when Volumes are involved
MVPuccino commented on issue blender/blender#120403 2024-05-24 22:00:35 +02:00
NPR Design

I assumed that by self-shadows you meant casted self-shadows.

I have to apologize for the confusion. The previously proposed "In BSDF shading controls" were prototyped rather quickly. In…

MVPuccino commented on issue blender/blender#120403 2024-05-24 01:49:01 +02:00
NPR Design

I don't think we will be able to have that granularity with the already existing BSDF nodes.

I was doubtful too, but I think it might still possible to expose these shading options in the NPR…

MVPuccino commented on issue blender/blender#120403 2024-05-22 17:00:37 +02:00
NPR Design

NPR artists will probably want the most granular possible control over lighting and shading, which would require Light and Shadow options arguably being exposed at a BSDF level rather than at the…

MVPuccino commented on issue blender/blender#120791 2024-05-10 09:58:10 +02:00
EEVEE-Next: Subsurface Scattering breaks when passed through Shader to RGB

The issue is mainly about how SSS gets broken. The shadow options are there mainly to show the pattern of the broken SSS. As you can see in this table in Legacy the SSS simply gets removed,…

MVPuccino commented on issue blender/blender#120791 2024-04-18 22:31:01 +02:00
EEVEE-Next: Subsurface Scattering breaks when passed through Shader to RGB

EEVEE-Legacy seems to be unchanged, it still removes the SSS as it did before.

image

MVPuccino opened issue blender/blender#120791 2024-04-18 20:29:09 +02:00
EEVEE-Next: Subsurface Scattering breaks when Shader to RGB
MVPuccino opened issue blender/blender#113747 2023-10-15 16:45:20 +02:00
EEVEE Next: Shader to RGB doesn't work
MVPuccino commented on issue blender/blender#109532 2023-07-02 19:01:29 +02:00
Regression: Blender creates unexpected selection areas when using Select Box or Select Lasso which can lead to crashes

It happens with the native Pacman build of Archlinux as well the official binaries from the Blender website.

MVPuccino opened issue blender/blender#109532 2023-06-29 21:23:06 +02:00
Regression: Blender creates unexpected selection areas when using Select Box or Select Lasso which can lead to crashes
MVPuccino opened issue blender/blender#109480 2023-06-29 02:31:35 +02:00
Mirror modifier will modify custom normals along the center where the mirror starts.
MVPuccino commented on issue blender/blender#108930 2023-06-14 12:22:18 +02:00
Regression: Mirror modifier breaks custom normals

I'm also experiencing this problem, but for me the problem is happening in version 3.5.1. The normals break right in the middle where vertices merge.

A "semi-workaround" to this is to not make…