I can't reproduce the bug anymore. Perhaps it has been fixed by a commit prior to the daily build since it doesn't manifest either in the daily build or in the latest commit compile. Either way,…
I assumed that by self-shadows you meant casted self-shadows.
I have to apologize for the confusion. The previously proposed "In BSDF shading controls" were prototyped rather quickly. In…
I don't think we will be able to have that granularity with the already existing BSDF nodes.
I was doubtful too, but I think it might still possible to expose these shading options in the NPR…
NPR artists will probably want the most granular possible control over lighting and shading, which would require Light and Shadow options arguably being exposed at a BSDF level rather than at the…
The issue is mainly about how SSS gets broken. The shadow options are there mainly to show the pattern of the broken SSS. As you can see in this table in Legacy the SSS simply gets removed,…
It happens with the native Pacman build of Archlinux as well the official binaries from the Blender website.
I'm also experiencing this problem, but for me the problem is happening in version 3.5.1. The normals break right in the middle where vertices merge.
A "semi-workaround" to this is to not make…